Unvanquished Development activity

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Unvanquished
Unvanquished
Sunday, 16 December 2018
@t4im
t4im commented on issue Unvanquished/Unvanquished#503 Dec 16, 2018

This is not limited to TTY clients, but the messages are only printed to debug builds of cgames (which might have only applied to your tty client).…

@t4im
t4im reopened an issue in Unvanquished/Unvanquished Dec 16, 2018
TTY client prints numBones spam. #503

"Playing" on chasm on the dev server with the tty client on current master of c5bb4b5 during the dev game gave me a continuous stream of [skipnotif…

5 comments
@Viech
Viech commented on issue Unvanquished/updater2#25 Dec 16, 2018

Some people who just occasionally drop in might be detered if they are confronted with the trouble of manually updating something. Players are very…

@slipher
slipher commented on issue Unvanquished/updater2#25 Dec 16, 2018

What are the circumstances that make an update necessary or beneficial for the AAA games? I guess it's because they have frequent updates, like eve…

@Viech
Viech commented on issue Unvanquished/updater2#25 Dec 16, 2018

I feel an updater/launcher is how standalone (i.e. non-steam/blizzard/ubisoft) multiplayer PC games are distributed nowadays. I would dislike to dr…

Unvanquished
Unvanquished
Saturday, 15 December 2018
@slipher
slipher opened an issue in Unvanquished/updater2 Dec 15, 2018
Make installer only, dropping launcher/self-updater concepts? #25

The idea would be to drop the updater update implementation since it is too half-baked currently (for example the exe may be a temp file if the upd…

Daemon Engine
Daemon Engine
Friday, 14 December 2018
@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#119 Dec 14, 2018

note that the unattended side-effect "somewhat fix" previously talked about is not there anymore, bug was brought back when lighting was fixed, i.e…

Unvanquished
Unvanquished
Thursday, 13 December 2018
@Kangz
Kangz commented on issue Unvanquished/Unvanquished#1086 Dec 13, 2018

AFAIK the WASM CG is thinking of making a C/C++ API that engines implement to expose standalone WASM support so we should be able to use that when …

@slipher
slipher commented on issue Unvanquished/Unvanquished#1086 Dec 13, 2018

What are the prospects for a usable WebAssembly engine? The browser ones are apparently tightly coupled to browsers (well I don't actually know if …

Unvanquished
Unvanquished
Tuesday, 11 December 2018
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

reverted buy (activate) and reload to e and r.

@Viech
Viech commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

If the bug was fixed, then the "wallwalk toggles" options menu option should be enough, with the default of press-to-wallwalk because that's less c…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

@Viech, what do you think about having one key for press-to-wallwalk and another key for toggled-wallwalk? I started to use this because of the bug…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

In fact I use myself “e” for use and “r” for reload but it's just cargo cult and since reload occurs more often than use, it makes sense to exchang…

@Viech
Viech commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

It's important grenades (and perhaps medkit) are accessible through weapon cycling so beginners will find them, even if there is a dedicated bind …

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/UnvanquishedAssets Dec 11, 2018
true asset reproducibility #6

Issue #2 tracked the effort to allow anyone to rebuild assets in the way they get something with the very same quality and level of completeness… b…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

OK, so I put the evolve action on the same key as medkit on the above screenshot. About previous/next weapon we can already do this (this is what I…

@slipher
slipher commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

+1 for making evolve a different command from activate

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#544 Dec 11, 2018

it has to be done for next release. this is a proposition: [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [‾‾‾‾‾‾‾‾] [ ~ ] [ 1 ]…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1086 Dec 11, 2018

@madscientist159 we need contributors to work on switching our sandbox system to webassembly ;-) Yeah that Power community is growing ant that's gr…

@madscientist159
madscientist159 commented on issue Unvanquished/Unvanquished#1086 Dec 11, 2018

What would be needed to get some serious attention on this? There is a growing POWER systems community that is interested in open source games like…

Unvanquished
Unvanquished
Monday, 10 December 2018
@mole99
mole99 closed an issue in Unvanquished/updater2 Dec 10, 2018
[Debian buster] Launcher not working #24

First of all, I would like to thank all of you for working on the new Unvanquished version and the launcher! I immediately downloaded the new launc…

3 comments
@mole99
mole99 commented on issue Unvanquished/updater2#24 Dec 10, 2018

My bad! It seems like my browser cached the site, which was why it pointed to the old URL. Proof that I'm not crazy (bottom left corner): After cl…

@slipher
slipher commented on issue Unvanquished/updater2#24 Dec 10, 2018

The unvanquished.net home page and download page seem to have the right version. Where did you find it?

@FreeSlave
FreeSlave commented on issue Unvanquished/updater2#24 Dec 10, 2018

Are you sure you downloaded the right updater? The executable currently is called updater2, not updater. Also just from interface it looks like you…

@slipher
slipher commented on issue Unvanquished/Unvanquished#1099 Dec 10, 2018

Considering the number of people who develop and play Unvanquished, I can't imagine that it's already high enough to make it rational to support mu…

@AsciiWolf
AsciiWolf opened an issue in Unvanquished/Unvanquished Dec 10, 2018
[RFE] Provide Flatpak for Unvanquished #1099

Flatpak is becoming a standard for cross-distro Linux application distribution. Please, consider providing a Flatpak for Unvanquished and hosting i…

@mole99
mole99 opened an issue in Unvanquished/updater2 Dec 10, 2018
[Debian buster] Launcher not working #24

First of all, I would like to thank all of you for working on the new Unvanquished version and the launcher! I immediately downloaded the new launc…

@t4im
t4im pushed to DaemonEngine/Urcheon Dec 10, 2018
1 commit to master
  • @t4im 65a4aed
    Update substitutions to only contain entries that can safely be subst…
@t4im
t4im commented on issue Unvanquished/Unvanquished#310 Dec 10, 2018

We could try dynamically connecting entities with surroundings to specifically address disconnected player spawns. Not sure how much comes out of i…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#310 Dec 10, 2018

May be better to close this one, if needed anyone can open a new issue with documented complex case instead of keeping this one open "in case of".

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#310 Dec 10, 2018

Bots now know how to escape crates, see #984, but we can't guarantee it would not happen on special case. Can current implementation be considered …

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#919 Dec 10, 2018

this was fixed long time ago, fix is shipped with latest release: https://www.unvanquished.net/?p=1278

@illwieckz
illwieckz closed an issue in Unvanquished/Unvanquished Dec 10, 2018
Shader 'depthtile1' fails to compile. #919

cmdline: [FS] Lib path: /home/lisacvuk/.local/share/unvanquished [FS] Home path: /home/lisacvuk/.unvanquished [FS] Pak search path: /home/lisacvuk/…

52 comments
@illwieckz
illwieckz deleted tag unvanquished/0.51.1 at Unvanquished/Unvanquished Dec 10, 2018

Updated Dec 12

@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Dec 10, 2018
1 commit to master
Unvanquished
Unvanquished
Sunday, 09 December 2018
Unvanquished
Unvanquished
Wednesday, 05 December 2018
@DolceTriade
DolceTriade pushed to Unvanquished/Unvanquished Dec 5, 2018
1 commit to master
  • @DolceTriade edfba79
    Update build-macosx-app-single.sh script.