Unvanquished Development activity

Events from:

Unvanquished
Unvanquished
Saturday, 18 May 2019
@illwieckz
illwieckz pushed to Unvanquished/unvanquished-mapeditor-support May 18, 2019
1 commit to master
  • @illwieckz 9762b1f
    bring back the old legacy dot-dir prefix as netradiant expects it to …
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds May 18, 2019
2 commits to master
  • @illwieckz a29f0eb
    add upgrade target to pull code changes
  • @illwieckz 583249c
    better header menu padding
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds May 18, 2019
2 commits to master
  • @illwieckz 8a981a2
    use pt unit instead of px when possible, rework a bit the font sizes
  • @illwieckz f2b11f4
    github commit list top margin
Unvanquished
Unvanquished
Friday, 17 May 2019
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds May 17, 2019
1 commit to master
  • @illwieckz 9c358a5
    fix some github avatar placement
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#357 May 17, 2019

the very basic of sound shader would have to tweak the amplification, to not have to push a new file into repository just because the volume was to…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1113 May 17, 2019

site is back online since almost two weeks now, will close this issue when the blog post is out

Daemon Engine
Daemon Engine
Monday, 13 May 2019
@slipher
slipher created a branch in DaemonEngine/Xonpress May 13, 2019

Updated May 13

@slipher
slipher created a repository DaemonEngine/Xonpress May 13, 2019

Wordpress server browser plugin (forked from https://gitlab.com/mattia.basaglia/Xonpress)

Updated May 13

Unvanquished
Unvanquished
Wednesday, 08 May 2019
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds May 8, 2019
1 commit to master
  • @illwieckz 6ba22a8
    download link in header does not need to target _blank
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds May 8, 2019
1 commit to master
  • @illwieckz b1c6b58
    use sassc instead of sass as recommended
Daemon Engine
Daemon Engine
Monday, 06 May 2019
@slipher
slipher opened a pull request in DaemonEngine/Daemon May 6, 2019
VM restarts 2 #207

More stuff related to #201.

+69 -213
Unvanquished
Unvanquished
Saturday, 04 May 2019
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1113 May 4, 2019

We know the updater does not work while the website is down (see Unvanquished/updater#35), game is still downloadable as an universal zip: https://…

@illwieckz
illwieckz commented on issue Unvanquished/updater#35 May 4, 2019

It also means the udpater can't be used as a game launcher in a disconnected LAN (too bad for people living on the far side of the moon).

@illwieckz
illwieckz opened an issue in Unvanquished/updater May 4, 2019
timeout is very long when website is down #35

When the website is down… the updater is waiting a very long time before timing out; the game is not automaticallystarted even if already there; t…

Daemon Engine
Daemon Engine
Friday, 03 May 2019
@slipher
slipher commented on pull request DaemonEngine/Daemon#206 May 3, 2019

Already there. Leave a TODO?

Daemon Engine
Daemon Engine
Wednesday, 01 May 2019
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#206 May 1, 2019

I don't know what can we do to improve glsl debugging, stuff get easily unnoticed…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#206 May 1, 2019

hmmm, yes I forgot it, I just remember that it's very cryptic like all the macro code (and I'm even not sure that macro code works correctly at all) 😕

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#206 May 1, 2019

ok, I still think a comment may be useful in anyway…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#206 May 1, 2019

is it something introduced by my change or something that was already there?

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1113 May 1, 2019

Also the development activity page is still working on the temporary host: https://unvanquished.net/activity/

Unvanquished
Unvanquished
Tuesday, 30 April 2019
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1113 Apr 30, 2019

Thanks to some improvements released in Unvanquished 0.51, game is still able to browse online servers.

@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Apr 30, 2019
Website is down again #1113

See #1079 for previous occurrence. Temporary page was set up again: https://unvanquished.net/

@slipher
slipher commented on pull request DaemonEngine/Daemon#206 Apr 30, 2019

I'm not sure exactly what it does but it might be interesting to look at defining HasConflictingMacros for this shader.

@slipher
slipher commented on pull request DaemonEngine/Daemon#206 Apr 30, 2019

I'd say drop this commit. The compiler can figure out on its own that the assignment is not needed and optimize it out.

@slipher
slipher commented on pull request DaemonEngine/Daemon#206 Apr 30, 2019

This can be reached if r_vertexLighting = 0 and tess.lightmapNum is invalid which doesn't seem right.

Daemon Engine
Daemon Engine
Sunday, 28 April 2019
@illwieckz
illwieckz opened a pull request in DaemonEngine/Daemon Apr 28, 2019
some tr_shade/glsl code cleanup #206

While I was working on a branch to collapse the reflection cube map stage with the common lightmap one, I did this clean-up. It makes working on th…

+31 -46
Daemon Engine
Daemon Engine
Saturday, 27 April 2019
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#189 Apr 27, 2019

But I never get this error in any way: Daemon/src/engine/renderer/gl_shader.h Lines 201 to 204 in fb8b561

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#189 Apr 27, 2019

@slipher, note that MAX_SHADER_MACROS is set to 9 here: Daemon/src/engine/renderer/gl_shader.h Line 33 in fb8b561

Unvanquished
Unvanquished
Friday, 26 April 2019
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1111 Apr 26, 2019

Good point, a simple sentence like "press T to talk with all players, Y with your team, U to an admin" would do the job. Also, I think since a long…

@slipher
slipher commented on issue Unvanquished/Unvanquished#1111 Apr 26, 2019

Also we should add chat binds to the tutorial. Being unable to talk to the other players is one of the most frustrating things, I think.

Daemon Engine
Daemon Engine
Wednesday, 24 April 2019
@slipher
slipher pushed to DaemonEngine/Daemon Apr 24, 2019
1 commit to master
  • @slipher c4772b5
    Replace CVAR_SHADER with CVAR_LATCH
@slipher
slipher merged a pull request in DaemonEngine/Daemon Apr 24, 2019
+21 -34
1 comment
@slipher
slipher pushed to DaemonEngine/Daemon Apr 24, 2019
2 commits to master
@slipher
slipher merged a pull request in DaemonEngine/Daemon Apr 24, 2019
Preliminary work for VM restarts #203

This is some stuff that has come up while working on #201.

+452 -436
1 comment
Daemon Engine
Daemon Engine
Tuesday, 23 April 2019
@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#203 Apr 23, 2019
@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#205 Apr 23, 2019

and it's not only on doors, it's possible to reproduce the issue on other walls from specific point of view, and it's always related to the vis bru…

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#205 Apr 23, 2019

it may be an engine issue or a map issue or both: UnvanquishedAssets/map-vega_src.dpkdir#1

@slipher
slipher opened an issue in DaemonEngine/Daemon Apr 23, 2019
"Void effect" on Vega doors #205

The map version I have is map-vega_1.4.dpk.

Daemon Engine
Daemon Engine
Monday, 22 April 2019
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#204 Apr 22, 2019

looks good to me, by the way it's useful to remind that CVAR_LATCH is only supported in legacy cvars like the renderer ones at this time: https://g…

@slipher
slipher opened a pull request in DaemonEngine/Daemon Apr 22, 2019
Daemon Engine
Daemon Engine
Sunday, 21 April 2019
@slipher
slipher opened a pull request in DaemonEngine/Daemon Apr 21, 2019
Preliminary work for VM restarts #203

This is some stuff that has come up while working on #201.

+452 -436
Daemon Engine
Daemon Engine
Saturday, 20 April 2019
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#189 Apr 20, 2019

well, that only fixes it for now, if I add some commits editing some unrelated stuff the bug comes back again… the unrelated commit I was working o…

@slipher
slipher pushed to DaemonEngine/Daemon Apr 20, 2019
2 commits to master
  • @slipher ff811a8
    Enable NaCl loader logs by default
  • @slipher ff8c35f
    Make vm.cgame.type a cheat cvar
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#189 Apr 20, 2019

Yes, the second commit is required to fix the bug. The changes I added to the first commit to fix the issue you talked about before is not enough.

@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Apr 20, 2019
single server browser list for LAN and Internet servers #1112

Just put LAN servers above Internet servers if they exist. Like Quetoo: Simplifies UI. This requires changes in unvanquished_src.dpkdir too.

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1111 Apr 20, 2019

Is it possible to spawn a kind of floating button above the buildable the player can left-click with ckit when the buildable is marked as disposabl…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1111 Apr 20, 2019

As for the build system, you could use left click to build, right click to unbuild, on Squad is like that by example, you could set that functions…

Unvanquished
Unvanquished
Tuesday, 16 April 2019
@kentone
kentone commented on issue Unvanquished/Unvanquished#1111 Apr 16, 2019

Also a problem I see with the game is the population, if you enter and you see 0 players online, there's no motivation to play, maybe some propagan…

@kentone
kentone commented on issue Unvanquished/Unvanquished#1111 Apr 16, 2019

As for the build system, you could use left click to build, right click to unbuild, on Squad is like that by example, you could set that functions …

@kentone
kentone commented on issue Unvanquished/Unvanquished#544 Apr 16, 2019

"Shift" has been run since the ages of call of duty and crouch has been "CTRL" or "C" The run one has been one of the keys that annoyed me the most…

Unvanquished
Unvanquished
Sunday, 14 April 2019
@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Apr 14, 2019
Target the 16 years old people #1111

ask for nickname on first startup list servers on welcome screen (and list lan servers above net servers in only one list) usable default binding

Unvanquished
Unvanquished
Wednesday, 03 April 2019
@M4SSD35TRUCT10N

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

C++ 450 Updated May 18

@slipher
slipher pushed to Unvanquished/Unvanquished Apr 3, 2019
2 commits to master
  • @slipher 2f3bddb
    HTML-escape names of keyboard keys where appropriate
  • @slipher 12fa185
    Reduce unnecessary copying when calling CG_Init
@slipher
slipher merged a pull request in Unvanquished/Unvanquished Apr 3, 2019
+39 -13
@slipher
slipher commented on pull request Unvanquished/Unvanquished#1108 Apr 3, 2019

Yeah, I noticed there were a couple of other places doing escaping. But they also did other transformations and used different string types, so it …

Unvanquished
Unvanquished
Tuesday, 02 April 2019
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1110 Apr 2, 2019

those look to be optional sounds the engine use if they exist, otherwise using a fallback one (like all aliens using level0/drown if there is no pe…

@Viech
Viech commented on issue Unvanquished/Unvanquished#1109 Apr 2, 2019

This could also easily be related to the dynamic light that the flamer spawns.

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1109 Apr 2, 2019

latest master allow to enable parallax while disabling normal mapping, makes us able to test a stressy lighting (parallaxed flamer realtime lightin…

@DolceTriade
DolceTriade commented on pull request Unvanquished/Unvanquished#1108 Apr 2, 2019

This seems useful to include in other places. noteably Rocket_QuakeToRML and rocketChatField.

@DolceTriade
DolceTriade commented on issue Unvanquished/Unvanquished#1109 Apr 2, 2019

Would be interesting to note if it is related to heat haze.

Unvanquished
Unvanquished
Sunday, 31 March 2019
@slipher
slipher opened an issue in Unvanquished/Unvanquished Mar 31, 2019
Missing sound files #1110

The game attempts to open some nonexistent sound files. Use /logs.loglevel.audio notice to see warning messages: Sound file 'sound/player/level2/fa…

@slipher
slipher opened an issue in Unvanquished/Unvanquished Mar 31, 2019
Flamer poor performance #1109

The presence of a flamer (or especially 2 flamers) causes excessively large FPS drops with latest engine master. Need to check if it was already li…

@slipher
slipher opened a pull request in Unvanquished/Unvanquished Mar 31, 2019
+38 -13
Unvanquished
Unvanquished
Sunday, 10 March 2019
@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1107 Mar 10, 2019

The gamelogic is using GPL but some files that are meant for interaction with engine are in BSD: src/cgame/cg_api.cpp src/sgame/sg_api.cpp

Unvanquished
Unvanquished
Wednesday, 06 March 2019
@slipher
slipher commented on pull request Unvanquished/Unvanquished#1107 Mar 6, 2019

Aren't we using GPL for the entire gamelogic anyway? In which case the point is moot.

Unvanquished Assets
Unvanquished Assets
Sunday, 03 March 2019
@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Mar 3, 2019
2 commits to master
@illwieckz
illwieckz merged a pull request in UnvanquishedAssets/unvanquished_src.dpkdir Mar 3, 2019
responsive: set font size using em unit to be relative to default font size #6

To be really useful the game must compute the default font size relatively to screen size, see Unvanquished/Unvanquished#1106 for related PR on gam…

+320 -328
Unvanquished Assets
Unvanquished Assets
Tuesday, 26 February 2019
@EmperorJack
EmperorJack commented on issue UnvanquishedAssets/tex-ej01_src.dpkdir#1 Feb 26, 2019

Thanks for the info, this makes sense. Let me know if there is any other questions I can answer for you. On Mon, 25 Feb 2019, 10:03 PM Thomas Debes…

Unvanquished Assets
Unvanquished Assets
Monday, 25 February 2019
@IngarKCT
IngarKCT commented on issue UnvanquishedAssets/tex-vega_src.dpkdir#1 Feb 25, 2019

I just wanted it to work :-) I assume they need to be OpenGL compatible. Is there a technical description of what kind of maps the engine supports/…

@illwieckz
illwieckz commented on issue UnvanquishedAssets/tex-ej01_src.dpkdir#1 Feb 25, 2019

Basically to switch from DirectX to OpenGL format or to go the other way is just a matter of inverting the green channel in normal map files. So, i…

@EmperorJack
EmperorJack commented on issue UnvanquishedAssets/tex-ej01_src.dpkdir#1 Feb 25, 2019

Hey @illwieckz - I can't say for sure but I do vaguely remember having to invert an axis in blender when baking out my maps. So perhaps whatever bl…

Unvanquished Assets
Unvanquished Assets
Thursday, 14 February 2019
@illwieckz
illwieckz opened a pull request in UnvanquishedAssets/unvanquished_src.dpkdir Feb 14, 2019
WIP: responsive ui: set font size using em unit to be relative to default font size #6

Do not merge, this is work in progress! To be really useful the game must compute the default font size relatively to screen size.

+12 -18
Unvanquished
Unvanquished
Friday, 29 June 2018
@slipher
slipher opened a pull request in Unvanquished/Unvanquished Jun 29, 2018
Remove gamestats #1083

No one is using the master server stats collection so why not delete

+0 -111
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1082 Jun 29, 2018

Good question! I have no reason to prefer on map load, that's just the first thing that crossed my mind, resolving at map load is just a known way …

@slipher
slipher commented on issue Unvanquished/Unvanquished#1082 Jun 29, 2018

Fair enough. Is there any reason to prefer on map load, to some arbitrary refresh interval?

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1082 Jun 29, 2018

The benefit is to not have to ask all server owners to manually restart their server the day a master server is moved to another hosting or provide…

@slipher
slipher commented on issue Unvanquished/Unvanquished#1082 Jun 29, 2018

The benefit of this seems rather limited (especially if we proceed with the plan to always query all master servers).

Unvanquished
Unvanquished
Thursday, 28 June 2018
@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Jun 28, 2018
resolve master server at map load, not at engine start #1082

It looks like once the engine starts it resolves the master server address forever and you have to quit the engine entirely and restart it to resol…

@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Jun 28, 2018
failing to connect to a server does not restart soundtrack #1081

when you connect to a server (by typing /connect server in the console for example) the soundtrack stops playing, but if the connection fails the s…

Daemon Engine
Daemon Engine
Saturday, 23 June 2018
@slipher
slipher commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

We used to have something like that for the official server (with stats per player per weapon, etc.). Based on just parsing the game log I guess? A…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1079 Jun 23, 2018

The https://unvanquished.net/activity/ page is up again. Still waiting for news from hoster…

@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Jun 23, 2018
1 commit to master
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

I see, a kind of cheap and unreliable http://stats.xonotic.org/ ? In this case I'm OK to drop it: we have to do something better in either way

@slipher
slipher commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

The game stats thing is mostly just the same information as the server status, plus which team won the game. So I guess gamestats was added in Trem…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

what is globalstats for? what does it do?

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

is it even used ever? Can we delete it? I like this kind of question! 😁

@slipher
slipher commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

The global stats thing seems deletable too. It's a fairly pointless idea since it is so easy to vandalize.

@slipher
slipher commented on pull request DaemonEngine/Daemon#112 Jun 23, 2018

What is MOTD, is it even used ever? Can we delete it?

@slipher
slipher deleted branch slipher/misc at Unvanquished/updater2 Jun 23, 2018

Updated Jun 20

Unvanquished
Unvanquished
Thursday, 21 June 2018
@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#112 Jun 21, 2018

Well, that would happen everytime someone fetched a list, so it probably not the best idea, but we can fix that when we deal with the client code.

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#112 Jun 21, 2018

Also, if I read it right if two master servers reply the same list of servers in the same order a false-positive warning about duplicate packet can…