Unvanquished Development activity

Events from:

Unvanquished Assets
Unvanquished Assets
Tuesday, 23 January 2018
@illwieckz
illwieckz pushed to master in UnvanquishedAssets/tex-common_src.dpkdir
  • @illwieckz 26a828a
    provide notex/shadernotex as real texture
Jan 23, 2018
Unvanquished
Unvanquished
Monday, 22 January 2018
@illwieckz
illwieckz pushed to master in Unvanquished/unvanquished-mapeditor-support
  • @illwieckz 1e3cb49
    gtkradiant vfs: really use first one even if there is no alias
Jan 22, 2018
@illwieckz
illwieckz pushed to master in Unvanquished/unvanquished-mapeditor-support
Jan 22, 2018
@illwieckz
Jan 22, 2018

We are now just missing @dsalt's permission, everyone else have given permission to remove the NC clause on wiki or stuff had be rewritten but dsal…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1029
Jan 22, 2018

oh thanks for the explanation, I was completely forgotting that weird bug. 😁 well, if I'm right it looks like it was a bug introduced after 0.50.0 …

@DolceTriade
DolceTriade commented on pull request Unvanquished/Unvanquished#1034
Jan 22, 2018

Oh nice find!

@DolceTriade
DolceTriade commented on pull request Unvanquished/Unvanquished#1029
Jan 22, 2018

@Viech: I'm not sure. I haven't tested. @illwieckz: This stops the turret from doing weird stuff when its unpowered (we had that weird bug where th…

@Viech
Viech commented on pull request Unvanquished/Unvanquished#1061
Jan 22, 2018

I think we need to put it on a feature branch and test it separately, due to the sensitive nature of the obituary messages. Also to make sure the D…

Daemon Engine
Daemon Engine
Sunday, 21 January 2018
@Viech
Viech commented on pull request DaemonEngine/Daemon#66
Jan 21, 2018

I can also confirm that this works. For the time being I'm just telling Arch Linux users to apply the patch manually given that it should affect on…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#66
Jan 21, 2018

some random guys on IRC said this patch worked for him: <someArchlinuxUse> the patch illwieckz pointed at make the compilation successful

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1062
Jan 21, 2018

While testing the code I noticed the drill spins while building then stops to spin at idle time.

Unvanquished
Unvanquished
Saturday, 20 January 2018
@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1034
Jan 20, 2018

For reference, this was the fix for the issue of scoreboard not being wiped from screen on map restart.

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1029
Jan 20, 2018

@DolceTriade can you sum up what this fix was doing in a way it makes sense to user? (to help me to write the release note)

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1061
Jan 20, 2018

@DolceTriade is it better to merge this to master or to for-0.51.0?

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1062
Jan 20, 2018

I fixed a minor error on res-buildables side. Once this code is merged or rebased over for-0.51.0 branch and run with a for-0.51.0 engine, you can …

@illwieckz
Jan 20, 2018
drop repeater, use repeater model as drill one #3

some changes on the game code side are required though, see Unvanquished/Unvanquished#1062

+27,933 -49,513
@illwieckz
illwieckz pushed to drill in UnvanquishedAssets/res-buildables_src.dpkdir
  • @illwieckz a7d1aa5
    drop repeater, use repeater model as drill one
Jan 20, 2018
Unvanquished
Unvanquished
Friday, 19 January 2018
@illwieckz
Jan 19, 2018

There is some md3 third-person view weapon models still remaining in repositories, I don't know if they are still needed or not.

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

it would be far better to make this PR targets for-0.51.0 branch (which already brokes compat).

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

@Viech You are correct; I just wanted to know to be aware of it while debugging (when I have random combinations of values for cgame.vm.type and sg…

@Viech
Jan 19, 2018

What else is there left of MD3 files? Can we not nuke the format already? 💥

@Viech
Viech commented on issue DaemonEngine/Daemon#65
Jan 19, 2018

That sounds good, because it allows case-sensitive external tools to process maps and config files, while keeping compatibility with unpacking unde…

@slipher
slipher commented on issue DaemonEngine/Daemon#65
Jan 19, 2018

How about case sensitivity, but also it's an error if you have two files that are case-insensitively equal?

@Viech
Viech commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

@slipher what do you mean by that? cgame and sgame are usually tied together through the dpk that ships both games' VMs. If you would just package …

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

Does this break cgame<->sgame compatibility due to changing some buildable enum values?

@Viech
Viech commented on issue DaemonEngine/Daemon#65
Jan 19, 2018

I don't have a strong opinion on this. As long as old pk3 still work I'm leaning towards case-sensitivity, even though if that feature is actually …

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

Also here

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1062
Jan 19, 2018

Now one? :)

Unvanquished
Unvanquished
Thursday, 18 January 2018
@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1062
Jan 18, 2018

on data side, a wip repeater↔drill swap can be found there: UnvanquishedAssets/res-buildables_src.dpkdir@9ea7614 res-buildables package on http://g…

@Viech
Viech commented on pull request Unvanquished/Unvanquished#1062
Jan 18, 2018

Looks like you hit all of it! It should be noted that the model is not yet reused for the drill.

Unvanquished
Unvanquished
Wednesday, 17 January 2018
@DolceTriade
DolceTriade opened a pull request in Unvanquished/Unvanquished
Jan 17, 2018
Remove the repeater. #1062

The model will be reused for the drill. It's not a very useful structure now that humans no longer require power to build.

+32 -200
@DolceTriade
DolceTriade opened a pull request in DaemonEngine/Daemon
Jan 17, 2018
crypto: Add casts to fix compile errors. #66

[ 69%] Building CXX object daemon_build/CMakeFiles/engine-lib.dir/src/engine/framework/Crypto.cpp.o /home/modi/unv/Unvanquished/daemon/src/engine/f…

+3 -3
@illwieckz
Jan 7, 2018

already done

@illwieckz
illwieckz pushed to master in UnvanquishedAssets/res-buildables_src.dpkdir
  • @illwieckz 87c6eb4
    import .blend files from gavlig's archive_310515.tar.bz2
Jan 7, 2018
@illwieckz
Jan 7, 2018
import sound replacement #1

free, legal and nice.

+4 -0
1 comment
@DolceTriade
DolceTriade commented on issue Unvanquished/crunch#1
Jan 7, 2018

boo

@DolceTriade
DolceTriade commented on issue DaemonEngine/Daemon#65
Jan 7, 2018

I think this is a result of Linux file systems being case sensitive while we use case insensitive compare functions for our dpks.

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1061
Jan 7, 2018

I edited your comment so merging this PR closes #1041

@illwieckz
illwieckz opened an issue in DaemonEngine/Daemon
Jan 7, 2018
VFS case sensitivity #65

It looks like VFS case sensitive while loading dpkdir, but case insensitive while loading dpk. Historic behavior for pk3 seems to be case insensiti…

@illwieckz
illwieckz commented on issue Unvanquished/crunch#1
Jan 7, 2018

Still waiting for an answer from Unity's side…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1061
Jan 7, 2018

👍

Unvanquished Assets
Unvanquished Assets
Saturday, 06 January 2018
@illwieckz
illwieckz pushed to master in UnvanquishedAssets/res-players_src.dpkdir
Jan 6, 2018
@illwieckz
illwieckz pushed to for-0.51.0 in Unvanquished/Unvanquished
Jan 6, 2018
@illwieckz
illwieckz merged a pull request in Unvanquished/Unvanquished
Jan 6, 2018
allow custom soundstep in character file for bsuit #1060

this fixes new-bsuit soundsteps it requires bsuit character file to be updated (using 'custom' profile) for mysterious reason, the game code alrea…

+4 -0
1 comment
@DolceTriade
DolceTriade commented on pull request Unvanquished/Unvanquished#1060
Jan 6, 2018

LGTM

@illwieckz
illwieckz opened a pull request in Unvanquished/Unvanquished
Jan 6, 2018
allow custom soundstep in character file for bsuit #1060

this fixes new-bsuit soundsteps it requires bsuit character file to be updated (using 'custom' profile) for mysterious reason, the game code alrea…

+4 -0
@illwieckz
Jan 6, 2018
alien models need unneeded obsolete animation.cfg #1056

See #1020 (comment) for a previous report, but since it affects all alien models, I create an issue for this (it's not a new goon issue, it's a mod…

1 comment
@illwieckz
illwieckz pushed to master in UnvanquishedAssets/res-players_src.dpkdir
Jan 6, 2018
@illwieckz
Jan 6, 2018
remove some obsolete files (animation, skin) #3

remove obsolete animation files remove obsolete advanced dretch skin See Unvanquished/Unvanquished#1056 for a bug related to this. These files mu…

+0 -407
1 comment
@illwieckz
Jan 6, 2018

It looks like the fix was laying in game's master, since game's master in merged above game's for-0.51.0 I do not see the bug anymore.

@illwieckz
Jan 6, 2018

Hmm, using a complete 0.51.0 setup with latest master merged on them (assets, game, engine), I did not get this bug anymore, it looks like the fix …

@illwieckz
Jan 6, 2018

See this log: Debug: R_AddMDVSurfaces: no such frame -2147483648 to -2147483648 for 'models/fx/metal_gibs/m_gib3.md3' (1) I get similar logs for m…

@illwieckz
Jan 6, 2018

Some optional fixes that could be great to have but can be postponed: #1058 dead player models float a bit above the ground #1059 buildables rem…

@illwieckz
Jan 6, 2018
buildables remains do not lay on floor after explosion #1059

Using 0.51.0 assets on 0.51.0 game/engine, when a buildable explodes (either alien or human), we can see the debris flying in the air but they not …

@illwieckz
Jan 6, 2018
dead player models float a bit above the ground #1058

When using 0.51.0 assets on 0.51.0 game&engine once a player (both human or alien) are dead, the dead body is a bit elevated from the ground and fl…

@illwieckz
illwieckz pushed to for-0.51.0 in Unvanquished/Unvanquished
Jan 6, 2018
@illwieckz
illwieckz merged a pull request in Unvanquished/Unvanquished
Jan 6, 2018
merge master into for-0.51.0 #1057

it's probably a good idea to merge master at this time if we want to test upcoming 0.51 properly what do you think about it?

+1,334 -1,087
@illwieckz
illwieckz pushed to master in Unvanquished/unvanquished-mapeditor-support
Jan 6, 2018
@illwieckz
Jan 6, 2018
enable NetRadiant build menu's ExtraQ3map2Args option #15

It helps NetRadiant to add pakpath switches to q3map2 or switches to disables engine path and home path based on NetRadiant preferences.

+3 -3
@illwieckz
Jan 6, 2018
enable NetRadiant build menu's ExtraQ3map2Args option #15

It helps NetRadiant to add pakpath switches to q3map2 or switches to disables engine path and home path based on NetRadiant preferences.

+3 -3
Daemon Engine
Daemon Engine
Tuesday, 02 January 2018
@Kangz
Kangz commented on pull request DaemonEngine/Daemon#48
Jan 2, 2018

LGTM for the fxaa shaders on my side.

Daemon Engine
Daemon Engine
Saturday, 30 December 2017
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#48
Dec 30, 2017

@Kangz see the commit named “BSD fxaa shader licensing (files by @Kangz)”, is that true theses files are brand new from you ? If yes do you agree t…

@illwieckz
illwieckz opened a pull request in Unvanquished/Unvanquished
Dec 30, 2017
merge master into for-0.51.0 #1057

it's probably a god idea to merge master at this time if we want to test upcoming 0.51 properly

+1,334 -1,087
@illwieckz
illwieckz pushed to for-0.51.0 in Unvanquished/Unvanquished
Dec 30, 2017
@illwieckz
illwieckz merged a pull request in Unvanquished/Unvanquished
Dec 30, 2017
bring back unvanquished dpkdir as a submodule, game loadable from repository #1039

This change makes unvanquished dpkdir a submodule, this base package was completed with missing assets from previously released pk3 and is enough t…

+103 -125,581
4 comments
@illwieckz
illwieckz pushed to master in Unvanquished/Unvanquished
Dec 30, 2017
@illwieckz
Dec 30, 2017
Files under the non-free Shaderlab license? #998

COPYING.txt has a non-free license for "shaderlab textures" as follows: --------------------------------------------------- Media License Exceptio…

1 comment
@illwieckz
illwieckz merged a pull request in Unvanquished/Unvanquished
Dec 30, 2017
Licensing fixes #1030

The very important changes are the ones in COPYING.txt: remove non-free shaderlab exception there is no shaderlab's file anymore remove non-GPL co…

+1,080 -859
1 comment
@illwieckz
Dec 30, 2017
remove some obsolete files (animation, skin) #3

remove obsolete animation files remove obsolete advanced dretch skin See Unvanquished/Unvanquished#1056 for a bug related to this. These files mu…

+0 -407
@illwieckz
Dec 30, 2017
alien models need unneeded obsolete animation.cfg #1056

See #1020 (comment) for a previous report, but since it affects all alien models, I create an issue for this (it's not a new goon issue, it's a mod…

@illwieckz
Dec 30, 2017
repaint legacy hand for legacy weapon's first person view #1

Repaint legacy hand for legacy weapon's first person view and makes new hand and legacy one looking the same if you not look at it too thoroughly. S…

+0 -0
2 comments
@illwieckz
illwieckz pushed to master in UnvanquishedAssets/res-players_src.dpkdir
Dec 30, 2017
@illwieckz
Dec 30, 2017

well, in fact the commit was already merged ^_^ I improved the fingers

@illwieckz
illwieckz pushed to legacy-hand in UnvanquishedAssets/res-players_src.dpkdir
Dec 30, 2017
@illwieckz
Dec 30, 2017
import sound replacement #2

free, legal and nice.

+0 -0
@illwieckz
illwieckz pushed to master in UnvanquishedAssets/res-players_src.dpkdir
Dec 30, 2017
@illwieckz
illwieckz pushed to newsound in UnvanquishedAssets/res-players_src.dpkdir
Dec 30, 2017
@slipher
slipher opened a pull request in DaemonEngine/Daemon
Dec 30, 2017
More key stuff #64

In one of the commits I'm separating out some code that will be useful in the cgame from code that needs to be engine-only. Not sure if "common" is…

+419 -348
@slipher
slipher pushed to keys_revamp in DaemonEngine/Daemon
Dec 30, 2017
@slipher
slipher merged a pull request in DaemonEngine/Daemon
Dec 30, 2017
Some key binding work #62

Some more miscellaneous commits related to key binding. I'm hoping to get some review on some of this stuff before the diff becomes unmanageably la…

+134 -246
3 comments
@DolceTriade
DolceTriade pushed to master in DaemonEngine/Daemon
Dec 30, 2017
@DolceTriade
DolceTriade merged a pull request in DaemonEngine/Daemon
Dec 30, 2017
Disable extension GL_ARB_texture_gather on NVidia GeForce. #63

Some versions of NVidias OpenGL driver seem to have a bug, and it was just a performance optimization anyway. This should fix Unvanquished issue #919.

+9 -1
3 comments
@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#63
Dec 30, 2017

NIce!!

Daemon Engine
Daemon Engine
Friday, 29 December 2017
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#63
Dec 29, 2017

tested, it works

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#63
Dec 29, 2017

Will test !

@illwieckz
Dec 29, 2017

See DaemonEngine/Daemon#63 for a pull request that aims to fix the bug (disable the related extension on this broken driver for this hardware).