Unvanquished Development activity

Events from:

Daemon Engine
Daemon Engine
Monday, 24 September 2018
@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#115 Sep 24, 2018

Has this been addressed?

@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#115 Sep 24, 2018

nit: I prefer "ForcePrint()" or something to denote what it will do and not what it will not do.

Daemon Engine
Daemon Engine
Sunday, 23 September 2018
@slipher
slipher pushed to DaemonEngine/Daemon Sep 23, 2018
1 commit to for-0.51.0
  • @slipher 64fb03c
    Require a -uri switch before a command line URI.
@slipher
slipher merged a pull request in DaemonEngine/Daemon Sep 23, 2018
@slipher
slipher deleted branch slipher/stuff at Unvanquished/updater2 Sep 23, 2018

Updated Sep 23

@slipher
slipher pushed to Unvanquished/updater2 Sep 23, 2018
2 commits to master
  • @slipher a9c0e47
    Add a test of exception handling on startup since I've had problems w…
  • @slipher 95bbc43
    Windows: add application manifest declaring requested privilege level.
  • 3 more commits »
@slipher
slipher merged a pull request in Unvanquished/updater2 Sep 23, 2018
+48 -8
@illwieckz
illwieckz opened a pull request in DaemonEngine/Daemon Sep 23, 2018
nolightmap stuff, fix #118 #123

@gimhael is it ready for merge? bug reporter @maek confirmed it works I confirm it works and fixes the issues without noticing any regression

+34 -28
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Sep 23, 2018
1 commit to master
  • @illwieckz 068e7e1
    exec twice pluto when it fails, known issue
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Sep 23, 2018
1 commit to master
  • @illwieckz 7cc796f
    exec twice pluto when it fails, known issue
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Sep 23, 2018
2 commits to master
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Sep 23, 2018
1 commit to master
  • @illwieckz 317e3f7
    adjust avatar size and positionning
@slipher
slipher commented on pull request DaemonEngine/Daemon#117 Sep 23, 2018

Well, this -connect is primarily useful as a machine interface, to be used in protocol handlers. Users can still put +connect in the command line i…

Daemon Engine
Daemon Engine
Saturday, 22 September 2018
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#117 Sep 22, 2018

I was talking about user interaction. I don't mind if code is larger if usage is meaningful for people. After all computers are just machines made …

@slipher
slipher commented on pull request DaemonEngine/Daemon#117 Sep 22, 2018

The URI handler already works by emitting a connect command. There's no way the behavior of ignoring additional arguments can be implemented withou…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#117 Sep 22, 2018

Please note that I don't think it's a bad idea by itself to make the connect command en engine command, I just find bizarre to reinvent the wheel.

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#117 Sep 22, 2018

This whole thread is surrealist and I feel very weird reading it. There is already a +connect command. If we gonna make an extra option a requireme…

@slipher
slipher commented on pull request DaemonEngine/Daemon#117 Sep 22, 2018

Renamed to -connect.

@slipher
slipher commented on pull request Unvanquished/updater2#21 Sep 22, 2018

My build had some kind of linking issue where the exception handler didn't work. I put this here so it's easy to diagnose if the problem reoccurs.

Unvanquished
Unvanquished
Friday, 21 September 2018
@DolceTriade
DolceTriade commented on pull request DaemonEngine/Daemon#117 Sep 21, 2018

I'm fine with the general concept, but I'd prefer we call it -connect or something to make it clear what the action is.

Unvanquished Assets
Unvanquished Assets
Tuesday, 18 September 2018
@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
flying blocks in pipe junction room #10

Flying blocks in pipe junction room: I'm just writing this issue to document work done, it's already fixed on my end, waiting for push.

@illwieckz
lamp rail in basement is not long enough to reach the opposite wall #10

Lamp rail in basement is not long enough to reach the opposite wall: I'm just writing this issue to document work done, it's already fixed on my e…

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
misaligned light texture in blast door hallway #9

Misaligned light texture in blast door hallway: I'm just writing this issue to document work done, it's already fixed on my end, waiting for push.

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
texture issue in garden room #8

Texture issue in garden room, before: After: I'm just writing this issue to document work done, it's already fixed on my end, waiting for push.

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
missing barrel face in lift room #7

Exact opposite of #5, it's a missing barrel face in lift room and it's visible from the ground as spectator or as small alien form: I'm just writi…

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
mistakenly caulked face visible by dretch #6

Mistakenly caulked face visible by dretch, on upper side of the beam: I'm just writing this issue to document work done, it's already fixed on my…

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
lot of outside or inner textures are uselessly rendered #5

Lot of outside or inner textures are uselessly rendered: I'm just writing this issue to document work done, it's already fixed on my end, waiting …

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
remains from deleted barrel models in lift room #4

There is some remains of deleted barrel models in lift room (bottom part), only visible from the ground (they are floating a bit above the ground) …

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
lightmap issues #3

This happens with high quality lightmap, may be a q3map2/engine issue: Those weird effects usually happens on part of lightmaps that are not exp…

@illwieckz
texture issue at broken door near human base #9

Texture issue at broken door near human base, well on this before screenshots lots of them are already fixed: Before: After: I'm just writing thi…

@illwieckz
lot of outside or inner textures are uselessly rendered #8

Lot of outside or inner textures are uselessly rendered, well, these ones are among the very last ones, there was much much more: I'm just writing…

@illwieckz
fixing texture coherency near alien base #7

Fixing texture coherency near alien base, before: After: I'm just writing this issue to document work done, it's already fixed on my end, waiting…

@illwieckz
Useless extraneous brushes #6

Some useless extraneous brushes, some are not visible (being outside the playing zone), some are visible and produce artifacts: I'm just writing t…

@illwieckz
overlapping brushes near alien base #5

I'm just writing this issue to document work done, it's already fixed on my end, waiting for push.

@illwieckz
texture issues around round doors #4

Some texture issues around round doors: fixed (well, one isn't fixed yet on screenshots but it is now fixed too): I'm just writing this issue…

@illwieckz

As a side note, I'm not sure the alphagen terrain operation produces what it is asked to, but the result looks good so it's OK.

@illwieckz
illwieckz closed an issue in UnvanquishedAssets/map-station15_src.dpkdir Sep 18, 2018
new grass is not displayed correctly #2

new grass is not displayed correctly: The grass texture is a new texture by Keziolio, perhaps something has to be adjusted in shader or something …

6 comments
@illwieckz
textures/spacetracks_custom_src/base1c_d | base1_n are stored in old crn format #3

textures/spacetracks_custom_src/base1c_d and textures/spacetracks_custom_src/base1_n are stored in repository using the old crn format, I can conve…

2 comments
@slipher
slipher commented on pull request DaemonEngine/Daemon#117 Sep 18, 2018

It's impossible to escape the URL, so the URL switch requires special treatment to ignore all following parameters.

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#117 Sep 18, 2018

why not just walking the command line and doing s|unv://|+connect | before parsing it?

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#118 Sep 18, 2018

@gimhael do you think your fixnolightmap is ready for a PR? 😃

Daemon Engine
Daemon Engine
Sunday, 09 September 2018
@maek
maek commented on issue DaemonEngine/Daemon#122 Sep 9, 2018

Some comments about this after I reported it on your channel: 11:16:00 | <+perturbed-83258> | Port to python? Or just do the cmake invocation (tha…

@maek
maek opened an issue in DaemonEngine/Daemon Sep 9, 2018
Cross-compilation is broken #122

Hi guys, I might have found a bug in the new include-bin generator process for glsl when cross-compiling: basically, since the tool is cross-compil…

Unvanquished
Unvanquished
Saturday, 08 September 2018
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Sep 8, 2018

Hi @miramardesign I'd like to invite you on a special channel dedicated to ui talks on discord, can you join our discord channel then send me a pri…

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#118 Sep 8, 2018

@gimhael I tested your newer commits and now I can say your changes fixes that bug without adding any regression.

@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Sep 8, 2018
1 commit to illwieckz/icasefs
  • @illwieckz ee7d91c
    move esquirel and urcheon executables to bin/ directory
Daemon Engine
Daemon Engine
Thursday, 06 September 2018
@illwieckz
illwieckz opened a pull request in DaemonEngine/Urcheon Sep 6, 2018
move esquirel and urcheon executables to bin/ directory #31

move esquirel and urcheon executables to bin/ directory to not mess with Urcheon/ directory on case-insensitive file-systems <3 cu-kai

+48 -26
@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Sep 6, 2018
1 commit to illwieckz/icasefs
  • @illwieckz 8d6225c
    move esquirel and urcheon executables to bin/ directory
Unvanquished
Unvanquished
Thursday, 30 August 2018
@illwieckz
illwieckz pushed to Unvanquished/pluto-devfeeds Aug 30, 2018
1 commit to master
Daemon Engine
Daemon Engine
Tuesday, 28 August 2018
@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#119 Aug 28, 2018

For testing purpose one can load wolf:et's railgun map this way: Download official etlegacy assets from an official mirror (you can use pimi): pi…

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#121 Aug 28, 2018

For testing purpose a snapshot of rsmse map built for for-0.51.0 branch is available there: http://gg.illwieckz.net/dl/unvanquished/dev/

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#118 Aug 28, 2018

For testing purpose a build of unrealarena's campgrounds map can be found in their latest pre-prelease zip: https://github.com/unrealarena/unrealar…

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#119 Aug 28, 2018

for testing purpose a snapshot of for-0.51.0 assets (including station15) can be fetched this way: wget -O- http://gg.illwieckz.net/dl/unvanquished…

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#120 Aug 28, 2018

for testing purpose a snapshot of for-0.51.0 assets (including station15) can be fetched this way: wget -O- http://gg.illwieckz.net/dl/unvanquished…

@illwieckz
illwieckz opened an issue in DaemonEngine/Daemon Aug 28, 2018
bad translucent texture depth on rsmse map #121

This is an issue similar to #120 (broken water translucency on station15 map) except the translucency is not faulty opaque, only the depth issue is…

@illwieckz
illwieckz opened an issue in DaemonEngine/Daemon Aug 28, 2018
broken water translucency on station15 map #120

See the waterfall: Note there is also with depth: This is another but similarly broken translucent water shader:

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#119 Aug 28, 2018

@gimhael the somwhat fix for #118 somewhat fix this (the texture is right but lighting is wrong): It also somewhat fix Unvanquished/Unvanquished#799

@illwieckz
illwieckz opened an issue in DaemonEngine/Daemon Aug 28, 2018
partial void effect on station15 tree model #119

See that weird effect at the tip of the conifer branch: It must look like this: Note that the bug seems to occur on the collision with the plant …

@illwieckz
illwieckz opened an issue in DaemonEngine/Daemon Aug 28, 2018
patch black unrealarena maps (nolightmap issue) #118

reported by @maek on #unrealarena channel on QuakeNet, their campgrounds map is displayed pitch black when loaded by master or for-0.51.0 channel. M…

Daemon Engine
Daemon Engine
Sunday, 26 August 2018
@illwieckz
illwieckz deleted branch illwieckz/q3map2fail at DaemonEngine/Urcheon Aug 26, 2018

Updated Aug 26

@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Aug 26, 2018
2 commits to master
  • @illwieckz bf4fa3a
    Merge pull request #30 from DaemonEngine/illwieckz/q3map2fail
  • @illwieckz 2f8647c
    MapCompiler: raise subprocess exceptions to parent, fix #28
@illwieckz
illwieckz closed an issue in DaemonEngine/Urcheon Aug 26, 2018
Urcheon does not fail properly when the map compiler cannot be located. #28

When I run urcheon build I see the following lines in quick succession: Building /home/eris/src/map-parpax_src.dpkdir/maps/parpax.map, stage: vis B…

1 comment
@illwieckz
illwieckz merged a pull request in DaemonEngine/Urcheon Aug 26, 2018
MapCompiler: raise subprocess exceptions to parent, fix #28 #30

MapCompiler: raise subprocess exceptions to parent, fix #28

+3 -0
@illwieckz
illwieckz commented on issue DaemonEngine/Urcheon#28 Aug 26, 2018

Thanks for noticing this, I forgot to raise the exceptions to the parent process. 😉

@illwieckz
illwieckz opened a pull request in DaemonEngine/Urcheon Aug 26, 2018
MapCompiler: raise subprocess exceptions to parent, fix #28 #30

MapCompiler: raise subprocess exceptions to parent, fix #28

+3 -0
Daemon Engine
Daemon Engine
Saturday, 25 August 2018
@illwieckz
illwieckz deleted tag last-unity at DaemonEngine/crunch Aug 25, 2018

Updated Aug 25

@illwieckz
illwieckz created a tag in DaemonEngine/crunch Aug 25, 2018

Updated Aug 25

@illwieckz
illwieckz opened a pull request in DaemonEngine/crunch Aug 25, 2018
Add compression support for ETC1S/ETC2AS encodings #6

Explanation: ETC1S encoding is a subset of ETC1, which is using only one color endpoint per 4x4 block. The base color is therefore is always encode…

+216 -55
@Viech
Viech created a tag in DaemonEngine/crunch Aug 25, 2018

Updated Aug 25

@illwieckz
illwieckz commented on issue DaemonEngine/Urcheon#29 Aug 25, 2018

good idea, rewriting the topic

@Viech
Viech commented on issue DaemonEngine/Urcheon#29 Aug 25, 2018

Thanks! You want to keep this issue open for a potential -pakpath command line argument?

@illwieckz
illwieckz commented on issue DaemonEngine/Urcheon#29 Aug 25, 2018

export PAKPATH="/some/path/UnvanquishedAssets/src:/some/other/path/src:/somewhere/else/src" urcheon build

@Viech
Viech opened an issue in DaemonEngine/Urcheon Aug 25, 2018
How to point q3map2 to dependency packages? #29

When I run urcheon from within map-parpax_src.dpkdir (with PATH="$PATH:/opt/netradiant" urcheon build to work around #28), then q3map2 does not loc…

@Viech
Viech opened an issue in DaemonEngine/Urcheon Aug 25, 2018
Urcheon does not fail properly when the map compiler cannot be located. #28

When I run urcheon build I see the following lines in quick succession: Building /home/eris/src/map-parpax_src.dpkdir/maps/parpax.map, stage: vis B…

Unvanquished
Unvanquished
Monday, 20 August 2018
@Kangz
Kangz commented on issue Unvanquished/Unvanquished#1086 Aug 20, 2018

The fix for this would be to use WebAssembly but it would require a bunch of work to embed a WebAssembly engine and setting up a new process/sandbo…

@madscientist159
madscientist159 opened an issue in Unvanquished/Unvanquished Aug 20, 2018
Only compiles / runs on Intel/AMD (x86) #1086

Looking through the codebase it would appear that there is a major assumption, introduced with NaCL, that this game will only ever run on Intel and…

Unvanquished
Unvanquished
Monday, 13 August 2018
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

I'm on freenode and discord using the illwieckz nickname. Note that I'm in holidays so I'm not as much available as usual. The slipher's nickname o…

@miramardesign
miramardesign commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

will do. I got the cmake built , did some other build targets in visual studio . will take another look at it this weekend if i feel up to it. You …

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

@miramardesign Say I’m a front end Dev but I’ve done backend stuff and played thousands of hours of trem. Is there a super small feature I could t…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1085 Aug 13, 2018

Just a small error there: Download the files from the list here and put them in the /path/to/Unvanquished/pkg/unvanquished_src.dpkdir directory. …

Unvanquished Assets
Unvanquished Assets
Sunday, 12 August 2018
@illwieckz
illwieckz pushed to UnvanquishedAssets/UnvanquishedAssets Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-voices_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-players_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-buildables_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-ambient_src.dpkdir Aug 12, 2018
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-forlorn_src.dpkdir Aug 12, 2018
1 commit to master
Unvanquished
Unvanquished
Monday, 06 August 2018
@miramardesign
miramardesign commented on issue Unvanquished/Unvanquished#1085 Aug 6, 2018

great, will do. happy to start on the html-css end and try other things once i get setup.

@isuhao

Google Breakpad fork for Unvanquished with jon.turney's MinGW support patches.

C++ Updated Dec 9

@DolceTriade
DolceTriade pushed to Unvanquished/updater2 Aug 6, 2018
1 commit to master
  • @DolceTriade 7dacbc7
    Add missing QDebug include to main.cc
@slipher
slipher closed an issue in Unvanquished/Unvanquished Aug 6, 2018
layoutload and game over #613

If a layout is saved when the game is over, every time it is loaded it will end the game immediately. eg. wait for game to end. /layoutsave a1 Then…

3 comments
@slipher
slipher commented on issue Unvanquished/Unvanquished#613 Aug 6, 2018

The g_neverEnd cvar was added to solve this issue.

@slipher
slipher commented on issue Unvanquished/Unvanquished#635 Aug 6, 2018

Poor animation interpolation was fixed in #895.

@slipher
slipher closed an issue in Unvanquished/Unvanquished Aug 6, 2018
Animations aren't very smooth #635

No interpolation, it seems.

11 comments