I'd give it some form of Shock wave stomp to push humans aside if it's cornered, of course this attack would do only minor damage.Maybe the stomp could also bring about a slow healing aura that would heal 10 health over 10 seconds.
Search found 19 matches
- Fri Nov 15, 2013 6:08 am UTC
- Forum: General Discussion
- Topic: Spotlight: tyrant
- Replies: 9
- Views: 8607
- Tue Jul 02, 2013 12:34 am UTC
- Forum: General Discussion
- Topic: Gameplay of Unvanquished
- Replies: 11
- Views: 11556
Re: Gameplay of Unvanquished
The flamethrower thing seems very interesting.
- Sun Jun 23, 2013 6:42 pm UTC
- Forum: General Discussion
- Topic: Unvanquished summer tournament
- Replies: 9
- Views: 9032
Re: Unvanquished summer tournament
Where are you gonna get the people? I mean the most I've ever seen playing was 5. And clans? I didn't even though they existed.
No matter, I'll try to get some people playing then I'll start a live stream.
- Sun Mar 10, 2013 10:30 pm UTC
- Forum: General Discussion
- Topic: Testing a new resource system
- Replies: 15
- Views: 14276
Re: Testing a new resource system
I do like the concept but I don't like the names. Leech is fine for the Alien RGS but the Human one? I see some problems with the name Drill; as you cannot drill out resources on the second floor of a building. It just doesn't make sense. So I propose you guys change the name Drill into Resource Tra...
- Tue Feb 12, 2013 3:20 am UTC
- Forum: General Discussion
- Topic: Aliens of Unvanquished
- Replies: 39
- Views: 34345
Re: Aliens of Unvanquished
IDK WHY PEOPLE ARE COMPLAINING ABOUT THE MARAUDER!!! Seriously at least it's body MAKES SENSE, Marauder has hops and wall jumps, those bunched up legs perfectly fit his physicality. The only thing that's really wrong about the Marauder is the face and the textures. Other than that his body is fine. ...
- Mon Feb 11, 2013 1:27 am UTC
- Forum: General Discussion
- Topic: Aliens of Unvanquished
- Replies: 39
- Views: 34345
Re: Aliens of Unvanquished
Like the marauder looks great but one thing your animation for the tyrant is lack luster. It's legs should have a little bit more stride to fit the speed it walks at. Same goes for the dragoon and other fast aliens. Right now the tyrant looks like it's waddling but somehow achieving mk10 speeds. oth...
- Tue Dec 11, 2012 4:13 am UTC
- Forum: General Discussion
- Topic: The overmind
- Replies: 27
- Views: 24052
Re: The overmind
I don't like either one of these to be honest. Not because of logic but the way it looks. It just does not look threatening at all and the only models that I liked are the new Marine armor, all the marine weapons, Goon, Dretch, and Tyrant but the rest of the assets I despise. Like the acid tube, tha...
- Tue Oct 30, 2012 2:37 am UTC
- Forum: Ideas & Suggestions
- Topic: Head up on the flying alien
- Replies: 4
- Views: 4161
Head up on the flying alien
I heard you guys were making a flying alien. Just a heads up with might imbalance the jet pack users. Since Dragoons can already pounce jump up on ledges then pounce jump to get the jet pack humans the flying aliens would add onto the assault. I suggest making the jet packs move faster unless the fl...
- Tue Oct 30, 2012 2:24 am UTC
- Forum: Ideas & Suggestions
- Topic: Alien Bases that look like Alien Bases
- Replies: 13
- Views: 11026
Re: Alien Bases that look like Alien Bases
Well you could some how make the overmind the source of the dynamic geological change some how. Like the geological surface would go alien anywhere the overmind was placed within the build vicinity.
- Sun Oct 28, 2012 6:45 am UTC
- Forum: Ideas & Suggestions
- Topic: Alien Bases that look like Alien Bases
- Replies: 13
- Views: 11026
Alien Bases that look like Alien Bases
Hey you guys should make it so the place the aliens reside look alien like. Like what they do in Natural Selection 1 & 2. I feel like it would add to the mood. Have blackish growth everywhere, a few of their home world plants and weeds sticking up from out of the ground; you know that kind of st...