Search found 184 matches
- Sun Dec 06, 2015 11:11 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 74189
Re: Re-licensing the wiki (without the non-commercial clause)
With the engine code my understanding is that it's contributed to under 'Copyright Unvanquished Development'. Presumably this means the engine can be re-licensed by whoever shows they most officially represent 'Unvanquished Development', but how that is actually legally worked out (eg if the dev te...
- Tue Nov 17, 2015 3:56 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 74189
Re: Re-licensing the wiki (without the non-commercial clause)
Also hello everyone! I have no shame in double-posting.
- Tue Nov 17, 2015 3:55 am UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 74189
Re: Re-licensing the wiki (without the non-commercial clause)
Our wiki has been licensed under Creative Commons BY NC SA for a long time (forever?). Getting rid of the 'NC' term has some benefits and some of us want to do this. I'm not sure that I agree, but tbh I don't think I ever realized that the wiki ever even was 'NC'. What are the benefits and why woul...
- Sat May 25, 2013 4:17 pm UTC
- Forum: Community Development
- Topic: refactoring of gamelogic
- Replies: 9
- Views: 13065
Re: refactoring of gamelogic
Yes, I mentioned C++ in some bug reports... mostly because I am really accustomed to this language in particular now. But What I am really speaking about is using OOP, which can be made in C, too. It is a manner of thinking, not a language feature. Through IRC discussions, I know that C89 is used f...
- Thu May 23, 2013 1:52 am UTC
- Forum: Community Development
- Topic: refactoring of gamelogic
- Replies: 9
- Views: 13065
Re: refactoring of gamelogic
As some might have noticed on IRC I am trying to understand the code since 2-3 days (for now, I have only replaced some variables with arrays). Since the code is, pardon me, quite ugly by some places with a lot of hard-coded stuff, I have to say that I agree with you that it can be rather ugly in p...
- Tue May 21, 2013 2:00 am UTC
- Forum: Off-topic
- Topic: JavaScript programmable turrets
- Replies: 3
- Views: 5300
Re: JavaScript programmable turrets
If we want really smart turrets, Javascript will be too slow. We would have to allow programs, but in C or C++. And also they should be connectd to IRC so that our grangerbot can control them. Great idea :smile: I was going to say something to the effect of "don't feed the trolls," then I...
Re: LAS GUN WIP
Apologies for not replying sooner; I've been busy with finals. Anyway, that's perfect! If you could provide a front profile (and optionally / less importantly, an isometric profile), that's all we need to begin modeling. If you would like to begin working on another human weapon model, you can work ...
- Wed May 08, 2013 2:02 am UTC
- Forum: Ideas & Suggestions
- Topic: various suggestions
- Replies: 3
- Views: 5843
Re: various suggestions
Hey, thanks for taking the time to try and write some organized feedback! * there is a good wiki. Still not complete, but very useful. Good to hear that you think it's good! As for incomplete areas, is there anything you can think of (that's not on the TODO list )? * the previous section of that lon...
- Tue May 07, 2013 12:50 am UTC
- Forum: Ideas & Suggestions
- Topic: Menu background
- Replies: 4
- Views: 5113
Re: Menu background
Our menus (and Tremulous's menus, for that matter) have no animation. That's the proposal. I should also suggest a cvar for toggling animation. The classic tremulous menu lagged my client so much I don't even access that menu anymore (using server browsers). You should not be having this problem un...
- Tue May 07, 2013 12:46 am UTC
- Forum: Ideas & Suggestions
- Topic: Make non-qwerty keyboards as easy to use as qwertyÂ’s
- Replies: 9
- Views: 12943
Re: Make non-qwerty keyboards as easy to use as qwerty’s
Besides, I do not think that Wayland will handle keys. Only adding to the confusion is that Canonical is now developing ( yet another ) display server , because apparently Wayland n̶o̶t̶ ̶i̶n̶v̶e̶n̶t̶e̶d̶ ̶h̶e̶r̶e̶, erm, i̶s̶n̶'̶t̶ ̶g̶o̶o̶d̶ ̶e̶n̶o̶u̶g̶h̶ ... uh, different . I do not think that ask...