Search found 11 matches

by Sabun
Sat Mar 02, 2013 8:40 pm UTC
Forum: General Discussion
Topic: Alpha 13: one year of Unvanquished!
Replies: 26
Views: 23442

Re: Alpha 13: one year of Unvanquished!

Glad you enjoyed it!

Alright, I'll try that. Hopefully I can make it work and have some more fun :)

by Sabun
Sat Mar 02, 2013 8:10 pm UTC
Forum: General Discussion
Topic: Alpha 13: one year of Unvanquished!
Replies: 26
Views: 23442

Re: Alpha 13: one year of Unvanquished!

Awesome sauce! I made a gameplay video of this release, it's not the best. Hopefully it's at least better than my older videos :) You can watch it here if you like: https://www.youtube.com/watch?v=2doFwEKBcUQ [video=youtube;2doFwEKBcUQ]https://www.youtube.com/watch?v=2doFwEKBcUQ[/video] Keep up the ...
by Sabun
Sun Feb 10, 2013 8:02 am UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

Really? It's that grey chip looking icon to the left of the bots name. chipicon.jpg Here's a better view (I hope): chippyicon.jpg Ops, I meant the Development and Testing server. Not the NA server (my bad). Had to redownload the Ubuntu PPA version to take the screenshot. I tried to take the screensh...
by Sabun
Sun Feb 10, 2013 7:19 am UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

Thanks Fuma, I noticed the alien bots would get stuck at their base in the Nexus6 map. The humans would also get stuck in their walking after a short moment. Only tried the Nexus6 map and ATCSHD at the moment. Since this is a new nav mesh file, does this mean the bots2 branch has been updated? Aweso...
by Sabun
Fri Feb 08, 2013 4:00 am UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

You guys are the best! I have working bots in my own private dedicated server! This is friggin sweet :cool: To recap for anyone who may read this in the future (myself included): In my build/main folder, I had to manually make the bots folder. Then I copied default.bt from Unvanquished-bots2/main/bo...
by Sabun
Fri Feb 08, 2013 12:30 am UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

Alright, I have removed the sv_privateclients line from my server.cfg and tried again. It still returns the same thing. So I checked the Server Console to see what it says after the bot disconnects: │ClientConnect: 1 [127.0.0.1] (XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX) "ROBOCOP" "RO││ │BOCO...
by Sabun
Thu Feb 07, 2013 11:06 pm UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

Thanks Viech! navmesh-default-0.4.pk3 did the trick. "cmdlist bot*" and "cmdlist bot " return: bot 1 commands Now, I've only got one remaining issue. When I do: /bot add TESTBOT humans I get: TESTBOT connected TESTBOT disconnected Can't add a bot I'm guessing this has to do with ...
by Sabun
Thu Feb 07, 2013 9:23 pm UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Re: Adding bots to a dedicated private server.

Thank you guys for the fast response! Alright, I've been searching Unvanquished's sourceforge files, and I can only find these under Home/Map Pack: plat23-b5-navmesh.pk3 navmesh-default-0.2.pk3 navmesh-default-0.1.pk3 maps.7z I've made sure to download maps.7z just in case it was in there, but no di...
by Sabun
Thu Feb 07, 2013 11:14 am UTC
Forum: Troubleshooting
Topic: Adding bots to a dedicated private server.
Replies: 16
Views: 14756

Adding bots to a dedicated private server.

Alright, I've managed to set up a private dedicated server using: ./daemonded +set dedicated 1 +set net_port 27960 +exec server.cfg Starting up the game using ./daemon works and I can see my dedicated server under LAN. Joining it is also not a problem. The problem is how do I go about adding a bot t...
by Sabun
Thu Feb 07, 2013 7:09 am UTC
Forum: Troubleshooting
Topic: Error during Initialization (OpenAL)
Replies: 2
Views: 3410

Re: Error during Initialization (OpenAL)

Thanks danmal! You're the man :) That did the trick. I just downloaded the pakB.pk3 from http://sourceforge.net/projects/unvanquished/files/Assets/ manually and placed it in the main folder under build, if anyone later on is trying to figure this out. It works! Now I just need to figure out how to m...