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Search found 22 matches
- Tue May 20, 2014 3:44 am UTC
- Forum: General Discussion
- Topic: Human player models
- Replies: 8
- Views: 9484
- Wed Feb 05, 2014 1:38 pm UTC
- Forum: General Discussion
- Topic: Alpha 24 – download at your peril (probably)
- Replies: 36
- Views: 37226
Re: Alpha 24 – download at your peril (probably)
You're gonna like it even more next release when we have compressed textures I noticed, that with 3,5 GB of free RAM and 256 MB GPU, with r_compressed* all on 1, I get 4 GB of RAM usage and frequent "hangs" during walking the maps - prolly caused by lack of free RAM on GPU. Is OpenGL text...
- Sun Jan 26, 2014 8:53 am UTC
- Forum: Community
- Topic: Ahoy, Unvanquished!
- Replies: 3
- Views: 21774
Re: Ahoy, Unvanquished!
Trace Vector music resulted with nerdgasm in my case. GG.
- Fri Nov 01, 2013 9:27 am UTC
- Forum: General Discussion
- Topic: SMG: the new rifle
- Replies: 12
- Views: 12337
Re: SMG: the new rifle
"Say hello to my little friend" :D
- Wed Oct 16, 2013 9:23 am UTC
- Forum: General Discussion
- Topic: hisssss
- Replies: 3
- Views: 4008
Re: hisssss
I hate those little bastards :D But like the design so far :)
GG
- Wed Oct 09, 2013 9:16 pm UTC
- Forum: General Discussion
- Topic: Optimal Gaming Times?
- Replies: 4
- Views: 4464
Re: Optimal Gaming Times?
Yeah :(
Game is in alpha stage and apparently devs avoid open publicity until they reach beta and more mature state of product.
- Mon Oct 07, 2013 8:57 am UTC
- Forum: General Discussion
- Topic: Here's Alpha 20!
- Replies: 14
- Views: 13833
Re: Here's Alpha 20!
Lot of new stuff under the hood :)
- Sun Oct 06, 2013 2:20 pm UTC
- Forum: Feedback
- Topic: Clipping and wallclimbing issues
- Replies: 10
- Views: 10415
Re: Clipping and wallclimbing issues
This is good for deeper bumps
- Sun Oct 06, 2013 2:10 pm UTC
- Forum: Feedback
- Topic: So I finally played game that almost no one playes so far
- Replies: 15
- Views: 14465
Re: So I finally played game that almost no one playes so fa
About chat, I forgot about SPEC
- Sun Oct 06, 2013 10:11 am UTC
- Forum: Feedback
- Topic: Clipping and wallclimbing issues
- Replies: 10
- Views: 10415
Clipping and wallclimbing issues
I noticed that levels in Unvanquished could make use of some extra smooth clipping. Whenever I try to wallwalk but sticking to wall/ceiling, I get a lot of trouble with "bumps". "Bump" is sticking out of surface, in perpendicular way, element. Example: http://i.imgur.com/jtUHbeq....