Maybe it will be possible with Librocket to link the hud with the camerabobbing, so that the hud is moving and less static.
Search found 125 matches
- Fri Apr 12, 2013 8:02 pm UTC
- Forum: Community Development
- Topic: Alien HUD
- Replies: 5
- Views: 6803
- Sat Feb 23, 2013 10:15 pm UTC
- Forum: Ideas & Suggestions
- Topic: Built-in customizable crosshairs
- Replies: 14
- Views: 12769
Re: Built-in customizable crosshairs
Just add an alpha layer to the .tga file?
- Wed Jan 30, 2013 7:21 pm UTC
- Forum: General Discussion
- Topic: Introduce Yourself
- Replies: 126
- Views: 89829
Re: Introduce Yourself
Knowing how to operate pen and paper does not make you an artist.
Re: Marauder Model
It looks angry!
Nice work!
- Wed Jan 23, 2013 5:20 pm UTC
- Forum: Concepts
- Topic: Booster (1)
- Replies: 15
- Views: 12526
Re: Aliien booster concept
I think it's good!
- Thu Jan 17, 2013 11:58 am UTC
- Forum: Community Development
- Topic: HotfixHud v5.2 for Unvanquished
- Replies: 46
- Views: 41296
Re: HotfixHud v5.2 for Unvanquished
Why thank you!
And yes, it is still being updated! It seems that I did update the files here on Github, but forgot to update the main page. ^_^'
Sorry for that!
- Mon Jan 07, 2013 9:18 am UTC
- Forum: General Discussion
- Topic: On portability, linux support, trem2 and everything
- Replies: 33
- Views: 25805
Re: On portability, linux support, trem2 and everything
seana11 wrote:I was thinking that a donation button could be used for hosting/server costs. Having that paid for would allow for less financial involvement in the project.
I agree.
- Tue Dec 25, 2012 12:27 am UTC
- Forum: General Discussion
- Topic: Alpha 11 is approaching!
- Replies: 8
- Views: 8431
Re: Alpha 11 is approaching!
If you would add in Skew and Rotate for hud elements, you could fake depth.
- Tue Dec 25, 2012 12:21 am UTC
- Forum: Off-topic
- Topic: Tremulous memories
- Replies: 38
- Views: 37601
Re: Tremulous memories
I remember this one night on an unlimited buildpoints server. There must have been like 40 people on the server and we where playing Pulse. That one game literally took about 4 hours. Never again did I have the same experiance communicating where to put new forward bases, which forward base was bein...
- Thu Dec 20, 2012 8:16 pm UTC
- Forum: General Discussion
- Topic: Xonotic Dev Introduction
- Replies: 9
- Views: 8077
Re: Xonotic Dev Introduction
Fantastic! Welcome! :D