Search found 959 matches
- Thu Dec 15, 2016 6:19 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
- Thu Dec 15, 2016 12:03 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
Thanks. In trem the battlesuit couldn't crouch. I'm not sure if we want to change it (we probably can given how much more comfortable our new model looks). I'll remove stand_blaster and force the animations to use the delta.
- Wed Dec 14, 2016 7:46 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
- Tue Dec 13, 2016 10:00 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
So, it looks like we only implemented deltas for the regular human. I'm refactoring the code to more modularize our hacks so that we can add similar hacks for all of our models!
- Tue Dec 13, 2016 1:58 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
Thanks gavlig. I'll get back to you by Wednesday.
- Sat Dec 10, 2016 9:24 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
Yeah, I know our workflow is suboptimal. Can we do two basic poses: the blaster pose and the rifle pose? I should be able to adjust the rest.
- Fri Dec 09, 2016 2:30 am UTC
- Forum: General Discussion
- Topic: Please don't die
- Replies: 31
- Views: 85383
Re: Please don't die
We're still alive! We're wrapping some stuff up to get the next release out.
- Tue Nov 29, 2016 6:23 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
Yeah, I believe so.
- Thu Nov 24, 2016 9:30 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1016791
Re: Battlesuit
- Wed Jun 29, 2016 2:45 am UTC
- Forum: Feedback
- Topic: More "fun" experience with reactionary "tool"-chains...
- Replies: 3
- Views: 19067
Re: More "fun" experience with reactionary "tool"-chains...
Yeah, I tried my best to do that. From now on, I should just ship a full statically linked binary of daemon and even avoid depending on the system's libc and libstdc++.