It's depressing when Debian stable is ahead of said popular distributions. Meh.
Search found 959 matches
- Mon Jun 27, 2016 8:26 pm UTC
- Forum: Feedback
- Topic: More "fun" experience with reactionary "tool"-chains...
- Replies: 3
- Views: 18849
- Mon Jun 20, 2016 11:04 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 65589
Re: dragoon
Nice!
- Sun May 22, 2016 10:53 pm UTC
- Forum: Off-topic
- Topic: the granger secretly has white eyes
- Replies: 2
- Views: 27498
Re: the granger secretly has white eyes
Conspiracy!
- Wed Apr 13, 2016 9:36 pm UTC
- Forum: Off-topic
- Topic: Non-human intelligence is here!
- Replies: 4
- Views: 29680
- Sat Mar 05, 2016 10:01 am UTC
- Forum: Ideas & Suggestions
- Topic: Package
- Replies: 14
- Views: 17600
Re: Package
Nice thanks!
- Fri Feb 26, 2016 8:54 pm UTC
- Forum: Ideas & Suggestions
- Topic: Package
- Replies: 14
- Views: 17600
Re: Package
I agree. Eventually, it would be nice to get support for each distro in its own package. We hope to garner enough interest to pick up a maintainer for each distro. We currently have AUR packages for Arch Linux which are very nice to get the game running.
- Tue Feb 23, 2016 1:41 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23770
Re: Local Server: Segment Fault
Yeha, it will probably happen on all maps. By "ready up", I mean at the end of the map and you click, a green checkmark appears next to your name saying you're ready to move onto the next map.
- Mon Feb 22, 2016 9:14 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23770
Re: Local Server: Segment Fault
I forgot to ask this question before, but doesn't it matter when you click stop server when the game ends? Do you click to "ready up" first?
- Mon Feb 22, 2016 5:24 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23770
Re: Local Server: Segment Fault
Can you reproduce this 100% of the time? I cannot reproduce this on master. Some things we can try: Does pressing stop server cause the crash before you win the game. Does it happen for both teams? (You can quickly end the game with /alienWin or /humanWin).
- Mon Feb 22, 2016 4:59 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23770
Re: Local Server: Segment Fault
Awesome detailed repro instructions. Thanks!