I can't log into any servers (complains about some missing .voice for the basi) and it won't let me into options.
Search found 33 matches
- Tue Dec 03, 2013 2:53 am UTC
- Forum: General Discussion
- Topic: It's release time again – Alpha 22
- Replies: 16
- Views: 19310
- Sat Nov 30, 2013 1:53 am UTC
- Forum: General Discussion
- Topic: Flamethrower
- Replies: 16
- Views: 16328
Re: Flamethrower
[quote="viech"]As soon as our gamelogic supports OOP[/quote]You know, all this time I never thought of the fact that the game doesn't have OOP logic yet O_o...
- Sat Nov 30, 2013 1:51 am UTC
- Forum: General Discussion
- Topic: Flamethrower
- Replies: 16
- Views: 16328
Re: Flamethrower
[quote="kharnov"]We have a firebomb. It is literally called the firebomb.[/quote]I said "one that throws firebombs. I know we have a firebomb called the firebomb.
- Fri Nov 29, 2013 4:58 am UTC
- Forum: General Discussion
- Topic: Flamethrower
- Replies: 16
- Views: 16328
Re: Flamethrower
There should be other flame-thrower style weapons, like one that throws firebombs, and one that fires napalm rounds :>And of course a fire breathing alien would be nice :D(Or one that releases acid).
- Fri Nov 29, 2013 4:56 am UTC
- Forum: General Discussion
- Topic: libRocket
- Replies: 14
- Views: 13945
Re: libRocket
This UI is HOT!I'm loving the direction this game is going in :)
- Fri Nov 29, 2013 4:51 am UTC
- Forum: General Discussion
- Topic: IQM
- Replies: 10
- Views: 11720
Re: IQM
Just use .blend files, and the Blender Game Engine ;)Okay, give me a head start before the angry mob starts chasing me :D
- Wed Nov 20, 2013 6:00 am UTC
- Forum: General Discussion
- Topic: Maps: Yocto
- Replies: 6
- Views: 6136
Re: Maps: Yocto
The human base is a bit too difficult to defend, while with the alien base it's pretty easy to set up defense quickly and effectively.
- Mon Nov 18, 2013 12:43 am UTC
- Forum: General Discussion
- Topic: Spotlight: tyrant
- Replies: 9
- Views: 8611
Re: Spotlight: tyrant
Let it heal nearby units and/or buildings.
- Mon Nov 18, 2013 12:22 am UTC
- Forum: General Discussion
- Topic: Spotlight: marauder
- Replies: 10
- Views: 11466
Re: Spotlight: marauder
It needs two things:- Easier electrical attack (it could be weaker, but more likely to hit a running human when you are bouncing around trying to avoid getting smoked).- A weak, but quick to reload snipe ability.
- Mon Nov 18, 2013 12:19 am UTC
- Forum: General Discussion
- Topic: Spotlight: basilisk
- Replies: 15
- Views: 12680
Re: Spotlight: basilisk
Well the first thing it needs is a rename: Mantis.Secondly, a passive, weak, area-effect electrical attack would be nice. It could be turned on or off (like a switch), so that you could use it only when you are "hunting".