Search found 33 matches

by rolandixor
Tue Dec 03, 2013 2:53 am UTC
Forum: General Discussion
Topic: It's release time again – Alpha 22
Replies: 16
Views: 19310

Re: It's release time again – Alpha 22

:bugeyes: I can't log into any servers (complains about some missing .voice for the basi) and it won't let me into options. :prifle:

by rolandixor
Sat Nov 30, 2013 1:53 am UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16328

Re: Flamethrower

[quote="viech"]As soon as our gamelogic supports OOP[/quote]You know, all this time I never thought of the fact that the game doesn't have OOP logic yet O_o...

by rolandixor
Sat Nov 30, 2013 1:51 am UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16328

Re: Flamethrower

[quote="kharnov"]We have a firebomb. It is literally called the firebomb.[/quote]I said "one that throws firebombs. I know we have a firebomb called the firebomb.

by rolandixor
Fri Nov 29, 2013 4:58 am UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16328

Re: Flamethrower

There should be other flame-thrower style weapons, like one that throws firebombs, and one that fires napalm rounds :>And of course a fire breathing alien would be nice :D(Or one that releases acid).

by rolandixor
Fri Nov 29, 2013 4:56 am UTC
Forum: General Discussion
Topic: libRocket
Replies: 14
Views: 13945

Re: libRocket

This UI is HOT!I'm loving the direction this game is going in :)

by rolandixor
Fri Nov 29, 2013 4:51 am UTC
Forum: General Discussion
Topic: IQM
Replies: 10
Views: 11720

Re: IQM

Just use .blend files, and the Blender Game Engine ;)Okay, give me a head start before the angry mob starts chasing me :D

by rolandixor
Wed Nov 20, 2013 6:00 am UTC
Forum: General Discussion
Topic: Maps: Yocto
Replies: 6
Views: 6136

Re: Maps: Yocto

The human base is a bit too difficult to defend, while with the alien base it's pretty easy to set up defense quickly and effectively.

by rolandixor
Mon Nov 18, 2013 12:43 am UTC
Forum: General Discussion
Topic: Spotlight: tyrant
Replies: 9
Views: 8611

Re: Spotlight: tyrant

Let it heal nearby units and/or buildings.

by rolandixor
Mon Nov 18, 2013 12:22 am UTC
Forum: General Discussion
Topic: Spotlight: marauder
Replies: 10
Views: 11466

Re: Spotlight: marauder

It needs two things:- Easier electrical attack (it could be weaker, but more likely to hit a running human when you are bouncing around trying to avoid getting smoked).- A weak, but quick to reload snipe ability.

by rolandixor
Mon Nov 18, 2013 12:19 am UTC
Forum: General Discussion
Topic: Spotlight: basilisk
Replies: 15
Views: 12680

Re: Spotlight: basilisk

Well the first thing it needs is a rename: Mantis.Secondly, a passive, weak, area-effect electrical attack would be nice. It could be turned on or off (like a switch), so that you could use it only when you are "hunting".