no, my friend, lately i have got much less free time and more personal projects, so my time is much more valuable for me now and i have to plan it very carefully. Unfortunately last week i couldn't squeeze in animations for unva.
Search found 473 matches
- Fri Dec 09, 2016 4:17 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1015984
- Mon Nov 28, 2016 11:20 pm UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1015984
Re: Battlesuit
so i have blaster, psaw and rifle deltas, That IQM should have only rifle and blaster deltas, but i can make deltas for all weapons quire fast. I also noticed that i've made taunt animations for all weapons for md5 human, do we need them for bsuit?
- Mon Nov 28, 2016 9:43 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 1015984
Re: Battlesuit
i might have already made them, i'll check that today
- Fri Sep 16, 2016 1:28 pm UTC
- Forum: Models
- Topic: Shrike (2)
- Replies: 6
- Views: 8388
Re: Shrike (2)
what kind of difficulties are we talking here? Maybe it'd be easier to deal with them instead of make a new model from scratch?
- Wed Sep 14, 2016 10:04 am UTC
- Forum: Level Design
- Topic: ODRadiant
- Replies: 9
- Views: 20722
Re: ODRadiant
I see. Well, it's hard to say what's easier: port ODRadiant for Unv or add that feature to the radiant you use :)
- Tue Sep 13, 2016 9:06 pm UTC
- Forum: Level Design
- Topic: ODRadiant
- Replies: 9
- Views: 20722
Re: ODRadiant
what do you mean by model browser? inside radiant or just a separate software?
- Mon Sep 12, 2016 1:05 pm UTC
- Forum: Level Design
- Topic: ODRadiant
- Replies: 9
- Views: 20722
Re: ODRadiant
i have no idea tbh, i don't have windows at home :) but something tells me that it should be compatible, maybe i saw some discussions about it on moddb or something. No proofs from me, so unless we have volunteers who can check my theories, the whole thing is useless for us :D
- Sun Sep 11, 2016 10:15 am UTC
- Forum: Level Design
- Topic: ODRadiant
- Replies: 9
- Views: 20722
ODRadiant
- Wed Jul 13, 2016 4:59 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 65498
Re: dragoon
i honestly see no point in making that animation until i can test it in engine
- Tue Jul 12, 2016 10:13 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 65498