Search found 1987 matches
- Thu Mar 30, 2017 11:41 pm UTC
- Forum: Ideas & Suggestions
- Topic: [RFC] Fixing early design flaws (package format, package version]
- Replies: 11
- Views: 20421
Re: [RFC] Fixing early design flaws (package format, package version]
- Wed Mar 29, 2017 10:14 pm UTC
- Forum: Ideas & Suggestions
- Topic: [RFC] Fixing early design flaws (package format, package version]
- Replies: 11
- Views: 20421
Re: [RFC] Fixing early design flaws (package format, package version]
- Sun Mar 19, 2017 3:49 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 66252
Re: dragoon
If the modelRotation directive works for player models or can be implemented easily, nothing on your end.
- Sat Mar 18, 2017 11:32 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 66252
Re: dragoon
In that case I'm not sure. Player model config files seem to support only scaling and a z-offset from a quick glance. Buildables (and missiles?) appear to have a modelRotation keyword, too. Maybe that one does work with player models but was just not used so far?
- Sat Mar 18, 2017 12:14 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 66252
Re: dragoon
- Fri Mar 17, 2017 1:34 pm UTC
- Forum: Level Design
- Topic: Unvanquished mapping with DarkRadiant
- Replies: 15
- Views: 43373
Re: Unvanquished mapping with DarkRadiant
This does look really promising. We strongly want an editor that's maintained and DarkRadiant also offers features that can come in handy later, such as proper support for Doom 3-Era entity/dynamic lights. Would be really nice if we could get it fully working by contributing to the root repository.
- Fri Mar 17, 2017 1:26 pm UTC
- Forum: General Discussion
- Topic: Re-licensing the wiki (without the non-commercial clause)
- Replies: 34
- Views: 74189
Re: Re-licensing the wiki (without the non-commercial clause)
Sounds good to me!
- Sun Feb 05, 2017 1:39 pm UTC
- Forum: Map Releases
- Topic: Fortification
- Replies: 17
- Views: 39346
Re: Fortification
I love the layout of this one!
Pipe shafts could use a little more detail, like actual pipes in front of the texture.
Re: Dragoon
Then here's my updated testing pk3.
Re: Dragoon
Working on eyes more closely resembling the Tyrant.
Thoughts? Note that the eyeballs aren't perfectly aligned. This wouldn't be a problem if they get an animation, otherwise it would look like this.