Search found 49 matches

by Fuma
Fri Oct 12, 2012 12:03 am UTC
Forum: General Discussion
Topic: When more polygons results in harder wallwalking
Replies: 14
Views: 10913

Re: When more polygons results in harder wallwalking

walwalking pitching (the fact that the view accommodates to changes in terrain orientation) could be made better with more smoothing on rough terrains. So you propose having more smoothing with a greater angle difference between the surfaces you are changing between? That could work, but I wonder h...
by Fuma
Wed Oct 10, 2012 7:14 am UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 29368

Re: Your thoughts on the skulls in the base of the NEW egg model?

killing time wrote:

This poll is deficient. I cannot locate my response, "What skulls?", anywhere in the list of options.

Ditto for me, even after looking at it for a while.

So I added the option to the poll and then voted :p

by Fuma
Mon Oct 08, 2012 6:05 pm UTC
Forum: Community
Topic: Im search for "Herm"
Replies: 5
Views: 5892

Re: Im search for "Herm"

Hey Danish, long time no see.

Herm doesn't visit here ever. He split from this project a long time ago right around the time when this site was created.
You may have better luck at tremz.com/forums ( the dead project that split from us ), or at http://xserverx.com/forums/.

by Fuma
Sat Aug 18, 2012 6:52 am UTC
Forum: Ideas & Suggestions
Topic: TK Compensation
Replies: 23
Views: 18037

Re: TK Compensation

The issue here is we use the bounding box for hit detection AND world collision. Most games use the bounding box for world collision, and then use it as a cheap early out for more expensive bullet, projectile, or melee attack hit detection using multiple hitboxes per model. Here is TF2 for instance:...
by Fuma
Wed Jul 18, 2012 10:02 pm UTC
Forum: Ideas & Suggestions
Topic: Bot skills
Replies: 6
Views: 5601

Re: Bot skills

Was this skill level from 1.1.0? Last I checked, in Unvanquished the Lucifer Cannon is like an over powered Mass Driver. Yes. For those who don't know, in 1.1 the luci fires a very slow moving shot. The luci aim prediction was originally added to my bots for 1.1 because of how terrible using a luci...
by Fuma
Mon Jul 16, 2012 2:28 pm UTC
Forum: Ideas & Suggestions
Topic: Bot skills
Replies: 6
Views: 5601

Re: Bot skills

The bots already have varied skill. Each of the bot has a skill from 2-7. I just checked the bot code used on the server (hey, its been a long time! I forgot, and this bot code is old), and the breakdown of what the skill level does is: lower skill == worse aim (slower, more shaky) skill >= 3 means...
by Fuma
Fri Jul 13, 2012 12:10 am UTC
Forum: Feedback
Topic: BOUT BOTS
Replies: 12
Views: 11571

Re: BOUT BOTS

What about /callvote kickallbots ?
That's easy to do in the short term.

Putting bots on the other team when a player joins sounds interesting, and can be implemented easily.

by Fuma
Mon Jul 02, 2012 4:54 pm UTC
Forum: Troubleshooting
Topic: MSVCP100.dll
Replies: 15
Views: 14072

Re: MSVCP100.dll

Here is a link to msvcp100.dll in our github repository so you won't have to redownload the >400MB package when we fix it. https://github.com/Unvanquished/Unvanquished/raw/7820298c4aeb9d683b93e3ae45a76761a40a1db2/bin/win32/release/msvcp100.dll I am saddened that no one bothered to test the build bef...
by Fuma
Thu Jun 28, 2012 4:34 am UTC
Forum: Models
Topic: Overmind
Replies: 43
Views: 2737

Re: OM Model

I think you chose the wrong color when you made the lobes green in this shot :).
It honestly makes the model look worse than I imagine it will when it is properly textured/colored.
Mainly because the shade of green makes them look soooo out of place.

by Fuma
Thu Jun 28, 2012 4:22 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Forward Slide
Replies: 25
Views: 19905

Re: Idea: Forward Slide

The code for implementing this would be terribly nasty and ultimately a hack at best..... This is because there really isn't any "space" below a tyrant or other aliens. 1-single-bbox.jpg All objects in the game use this invisible box (an axis aligned bounding box) around their model for al...