Search found 959 matches
- Sun Feb 21, 2016 9:36 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23806
Re: Local Server: Segment Fault
- Sun Feb 21, 2016 9:07 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23806
Re: Local Server: Segment Fault
Thanks. Let's find out the source of the crash first. That error message was just odd, not necessarily the cause of the crash (it shouldn't crash like that)
- Sun Feb 21, 2016 8:44 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23806
Re: Local Server: Segment Fault
Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.
ALso, could you check your homepath for a crashdump folder and upload the files inside there?
- Sun Feb 21, 2016 12:13 am UTC
- Forum: Troubleshooting
- Topic: Console text color
- Replies: 1
- Views: 8843
Re: Console text color
Yeah, htis is a known bug. A fix will be rolled out next release.
- Sat Feb 20, 2016 8:33 pm UTC
- Forum: Level Design
- Topic: Why we need a real raytracer for lightmaps rendering
- Replies: 27
- Views: 65778
Re: Why we need a real raytracer for lightmaps rendering
Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.
- Sat Feb 20, 2016 5:53 pm UTC
- Forum: Ideas & Suggestions
- Topic: UI Updater concept
- Replies: 5
- Views: 6049
Re: UI Updater concept
Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!
- Thu Feb 18, 2016 6:46 pm UTC
- Forum: Ideas & Suggestions
- Topic: UI Updater concept
- Replies: 5
- Views: 6049
Re: UI Updater concept
Hey that looks nice. Would be interesting to flesh it out some more. Maybe we can update our current updater's UI with this much nicer one :)
- Tue Feb 16, 2016 6:04 am UTC
- Forum: Ideas & Suggestions
- Topic: more keyboard layout support
- Replies: 2
- Views: 4239
Re: more keyboard layout support
Alternate layouts are a WIP. They keybind thing for repeated keys is fixed now though: https://github.com/Unvanquished/Unvanqu ... 7c556d58b8
Thanks for reporting.
- Mon Jan 25, 2016 12:01 am UTC
- Forum: Troubleshooting
- Topic: Odd Red Overlay
- Replies: 6
- Views: 12003
Re: Odd Red Overlay
Eh, I can only think of two things: It's a color grading issue or a UI issue. You can try to force neutral color grading by typing
(in devmap)
Code: Select all
/testcgrade gfx/cgrading/neutral
Also, see what happens if you type
Code: Select all
cg_draw2D 0
Thanks!
- Fri Jan 15, 2016 10:36 pm UTC
- Forum: Troubleshooting
- Topic: Odd Red Overlay
- Replies: 6
- Views: 12003
Re: Odd Red Overlay
Interesting. Looks like it might be related to color grading to me. Will to to come up with a workaround.