Can't make it.
Search found 184 matches
- Sat Mar 16, 2013 1:46 am UTC
- Forum: Community
- Topic: Development Game [ March 16, 2013 ]
- Replies: 8
- Views: 7469
- Thu Mar 14, 2013 1:48 pm UTC
- Forum: Community Development
- Topic: Programming FAQ
- Replies: 10
- Views: 12048
Re: Programming FAQ
Isn't it called 'QuakeC'? No. QuakeC was Q1 or Q2 (or both, I don't recall). I don't even know why "true" doesn't work yet "qtrue" is its replacement "true" is not defined in C. I'm failing school I'd at least like to learn how to code properly Stay in school! That's f...
- Sun Mar 10, 2013 4:22 pm UTC
- Forum: Community
- Topic: Development Game [ March 9, 2013 ]
- Replies: 12
- Views: 11735
Re: Planned Development for Resources Game [ March 9, 2013 ]
⸘How do I keep missing all these‽
- Sat Mar 09, 2013 5:52 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 107855
Re: New advanced map editor for Quake engines: TrenchBroom
@illwieckz, this is entirely the wrong thread to discuss the lineage of Unvanquished, but yes, that's pretty much right. As for TrenchBroom vs. Sauerbraten, the two are nothing alike. That screenshot you posted was of Cube, not Sauerbraten, which uses quad trees, not oct trees (which means that, in ...
- Thu Mar 07, 2013 3:09 am UTC
- Forum: Off-topic
- Topic: Tremulous memories
- Replies: 38
- Views: 37561
Re: Tremulous memories
That one game literally took about 4 hours. This wasn't uncommon on X server! I can recall coming home from school, firing up Trem, joining and playing for a half an hour, leaving, and coming back two, three, four hours later only to see the very same game going on ATCS. (Although I did notice a lo...
- Thu Mar 07, 2013 2:43 am UTC
- Forum: Maps & Textures
- Topic: City Centre
- Replies: 7
- Views: 7382
Re: City Centre Map Project
kharnov wrote:I wonder if you could utilize the fancy map objects that Stannum has been working on?
Yes, except there is a bug with normalmapping on static geometry for some reason.
- Tue Mar 05, 2013 3:51 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 107855
Re: New advanced map editor for Quake engines: TrenchBroom
I don't know what Tech Unvanquished uses... We've inherited from ET:XreaL, which is a derivative of XreaL (which is a derivative of ioQuake3, which is a derivative of Quake 3 (as you're well aware)) and Wolf:ET (which is also a derivative of Quake 3), with bits from other Q3 derivatives glued into ...
- Tue Mar 05, 2013 1:32 am UTC
- Forum: Community Development
- Topic: Weapon Sounds
- Replies: 21
- Views: 19805
Re: Weapon Sounds
bump Can I have some feedback on this? Yes, but you won't like it. It sounds like a stapler or similar; it's very tinny and is entirely lacking on the low end. Also, why would switching weapons make that sound? Shouldn't that sound more like rustling of clothes and clinking of D-rings and the like ...
- Sun Mar 03, 2013 10:47 pm UTC
- Forum: General Discussion
- Topic: Alpha 13: one year of Unvanquished!
- Replies: 26
- Views: 23944
Re: Alpha 13: one year of Unvanquished!
DwarfVader wrote:
Just because there are free sounds on the internet does not mean that we should just go right ahead and use them without any sort of remixing. Also, nobody here has the time to do sound stuff; basically, we need dedicated sound people.
- Sun Mar 03, 2013 10:43 pm UTC
- Forum: Ideas & Suggestions
- Topic: velociostrich's roadmap
- Replies: 0
- Views: 2164
velociostrich's roadmap
Hello! This is my "roadmap" or TODO or whatever you'd like to call it. If you have anything that you'd like me to do, please reply to this thread and I'll add whatever you ask somewhere as a reminder and delete your post (to keep the thread from getting cluttered and a mile long). Do note,...