Yeah, map control definitely needs to take a larger role in this game if we want to create an aggressive and active game. No one likes playing against a team of players camping behind defenses the entire game.
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- Tue Mar 20, 2012 4:22 am UTC
- Forum: Ideas & Suggestions
- Topic: Alternate game modes?
- Replies: 27
- Views: 25693
- Mon Mar 19, 2012 9:36 pm UTC
- Forum: Ideas & Suggestions
- Topic: Alternate game modes?
- Replies: 27
- Views: 25693
Re: Alternate game modes?
"Team Deathmatch" makes it sound like a killwhore fest where the main objective is racking up kills. I think something like "Annihilation" makes more sense, since the point is to destroy spawns and kill all the humans/aliens.
- Mon Mar 19, 2012 9:31 pm UTC
- Forum: Community Development
- Topic: Unvanquished Banners
- Replies: 22
- Views: 23761
Re: Unvanquished Banners
Ohh, nice work.
- Mon Mar 19, 2012 12:49 am UTC
- Forum: Ideas & Suggestions
- Topic: Buildable Mapobjects and Missions
- Replies: 9
- Views: 10039
Re: Buildable Mapobjects and Missions
Are you trying to suggest Savage-like gameplay? You have NPCs which you can kill for experience and gold, which you can then use to purchase upgrades for your character for that game only?
- Thu Mar 15, 2012 9:32 pm UTC
- Forum: General Discussion
- Topic: Compiling Unvanquished under Ubuntu 11.10
- Replies: 17
- Views: 16573
Re: Compiling Unvanquished under Ubuntu 11.10
You probably shouldn't disable ogg. Our menu theme uses ogg and we plan to move all of our sounds to ogg.
- Tue Mar 13, 2012 2:25 pm UTC
- Forum: Community Development
- Topic: Supertanker can paint!
- Replies: 15
- Views: 16013
Re: Supertanker can paint!
I can draw epic stick figures.
- Fri Mar 09, 2012 4:46 pm UTC
- Forum: Troubleshooting
- Topic: Getting error message when compiling after update.
- Replies: 6
- Views: 7734
Re: Getting error message when compiling after update.
Only if they are critical. Curses isn't required to play, you can disable it in cmake.
- Thu Mar 08, 2012 10:11 pm UTC
- Forum: Troubleshooting
- Topic: Getting error message when compiling after update.
- Replies: 6
- Views: 7734
Re: Getting error message when compiling after update.
You need to disable compiling ET gamelogic. As of current git HEAD, it is disabled by default.