Using r_picmip 0 and turning up r_ext_anisotropic_filtering helps with ground textures.
Search found 49 matches
- Fri May 25, 2012 11:02 pm UTC
- Forum: General Discussion
- Topic: Screenshots!
- Replies: 30
- Views: 28508
- Thu May 17, 2012 6:50 pm UTC
- Forum: Feedback
- Topic: Interesting bot observations.
- Replies: 54
- Views: 45188
Re: Interesting bot observations.
Just a note: I just discovered that I was filtering out a surface that I shouldn't have when parsing the bsp geometry for navmesh generation. This makes bots unable to navigate maps with grate flooring very well. So, arachnid2, niveus, nexus6, etc... I have just implemented off mesh connections for ...
- Sun May 13, 2012 2:54 am UTC
- Forum: Ideas & Suggestions
- Topic: Bots feedback
- Replies: 4
- Views: 5039
Re: Bots feedback
First, they are great and fun. One kept ganging on me while I was trying to move our base as a human. Also, they didn't whine when I moved RC without notice, that's cool too! 1) Probably related to niveus navmesh, when I built node @ crates here , bots weren't moving after spawning, I had to push t...
- Tue Apr 10, 2012 4:25 pm UTC
- Forum: Community Development
- Topic: Video promo of Unvanquished
- Replies: 5
- Views: 6918
Re: Video promo of Unvanquished
Nice video! I especially liked the intro with Tremulous. If you can't get enough players, you can checkout the bot branch and run a few games with bots. The bots we have are fairly advanced. Except it would be pointless to make a video with our gameplay when nearly all of our released assets are the...
- Wed Mar 21, 2012 12:51 am UTC
- Forum: General Discussion
- Topic: Screenshots!
- Replies: 30
- Views: 28508
Re: Screenshots!
Super awesome Dynamic Light + Shadows pics:
http://imgur.com/hnXOv&Rq0S7&kyi3c
- Wed Mar 21, 2012 12:49 am UTC
- Forum: Community Development
- Topic: Unvanquished Banners
- Replies: 22
- Views: 23740
Re: Unvanquished Banners
Base TK banner ftw
- Mon Mar 19, 2012 2:43 am UTC
- Forum: General Discussion
- Topic: Screenshots!
- Replies: 30
- Views: 28508
Re: Screenshots!
Hmm... The game should probably brag about its use of normal mapping (and specular mapping?). So far in this alpha the only thing that was actually applied normal mapping was the alien trapper (me gusta). Here are a few shots of it placed cozily in Tremor's garden: http://imgur.com/4vJRU,q1dS6,8L81...
- Tue Mar 13, 2012 8:56 pm UTC
- Forum: Community Development
- Topic: Supertanker can paint!
- Replies: 15
- Views: 16003
Re: Supertanker can paint!
Ishq wrote:I can draw epic stick figures.
:D
ME TOO!!! OMG WE ARE SO ALIKE!!!
INFACT, ITS THE ONLY THING I CAN DRAW!!!
:p
- Thu Mar 08, 2012 11:32 am UTC
- Forum: Community
- Topic: GT: What you want, when you need it!
- Replies: 43
- Views: 68558
Re: GT: What you want, when you need it!
I can confirm that GT is indeed very firm.