Request new features or present your ideas.
0 Replies
126122 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
17574 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
171207 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
16 Replies
14818 Views
Last post by Viech
Fri Oct 23, 2015 11:48 am UTC
Proposed Blaster Change
Replies: 3
by
Comet_ »
Thu Oct 22, 2015 5:37 pm UTC
Proposed change: Remove blaster and replace it with the Painsaw (rename the Painsaw too, please).
Reasoning: Painsaw is not a viable weapon in the...
3 Replies
4681 Views
Last post by Viech
Fri Oct 23, 2015 6:00 am UTC
Battlesuit color scheme
Replies: 11
by
illwieckz »
Tue Sep 01, 2015 5:41 am UTC
Hey, Stannum have shared two pictures of his WIP battlesuit: , . This is WIP, it's just to get some ideas about how it could be.
Seeing these...
11 Replies
13229 Views
Last post by Viech
Thu Oct 22, 2015 3:55 pm UTC
Wallrunning
Replies: 10
by
SantaClaws »
Thu Sep 17, 2015 9:45 am UTC
Hey guys, it's me again.
I see that you have gone the route of AvP wrt the wallrunning mechanic. The view shifts based on the surface you're...
10 Replies
14715 Views
Last post by Viech
Thu Oct 22, 2015 3:34 pm UTC
Integrate some stuff from OpenJK?
Replies: 2
by
poVoq »
Sat Oct 03, 2015 5:23 am UTC
Given similar Quake3 legacies, it would be maybe possible to integrate some stuff from OpenJK ( ) into the deamon engine?
Maybe it would be cool to...
2 Replies
3986 Views
Last post by Viech
Thu Oct 22, 2015 3:11 pm UTC
Creep waves
Replies: 6
by
Viech »
Mon Oct 19, 2015 5:36 pm UTC
Hi Norfenstein,
this was originally the last section of my feedback thread when I realized I was about to violate my own rule of splitting feedback...
6 Replies
6605 Views
Last post by Comet_
Wed Oct 21, 2015 1:11 pm UTC
4 Replies
5263 Views
Last post by lamefun
Tue Oct 20, 2015 11:03 pm UTC
3 Replies
4809 Views
Last post by Comet_
Tue Oct 20, 2015 6:41 pm UTC
Add first person legs
Replies: 1
by
lamefun »
Mon Oct 19, 2015 11:43 pm UTC
Red Eclipse shows you your legs when you look down, why can't Unvanquished?
1 Replies
4283 Views
Last post by kangz
Tue Oct 20, 2015 12:59 am UTC
An Experimental Fork
Replies: 8
by
norfenstein »
Mon Sep 07, 2015 12:25 am UTC
In the interest of talking less and playtesting more, and because it seems like a hard sell to get anyone else interested in the value of removing...
8 Replies
14046 Views
Last post by lamefun
Sat Oct 10, 2015 5:34 pm UTC
Boring Camping Games
Replies: 8
by
spudwebb »
Mon May 05, 2014 12:53 am UTC
how to avoid boring camping games.
Generally I take that to mean, avoid human camping, since aliens tend not to camp. However, it would be nice to...
8 Replies
11510 Views
Last post by Comet_
Mon Sep 28, 2015 7:26 pm UTC
Idea: Hoplon armor
by
lamefun »
Thu Sep 24, 2015 7:25 pm UTC
It's an armor that promotes human teamwork!
Should look like an ultra-futuristic, shiny (but not completely reflective), very lightweight and very...
0 Replies
4227 Views
Last post by lamefun
Thu Sep 24, 2015 7:25 pm UTC
Game modifier: modular totems
Replies: 3
by
lamefun »
Sun Sep 20, 2015 5:37 pm UTC
The current game mode is getting pretty stale. I mean, it's the same thing over and over and over again, it's just the maps that change. There's...
3 Replies
4226 Views
Last post by Tom
Mon Sep 21, 2015 7:57 pm UTC
Global chat?
Replies: 8
by
lamefun »
Tue Sep 15, 2015 5:48 pm UTC
Like in Wesnoth:
Blue players are players in the currently selected game, white players are players who have not joined any game, red players are...
8 Replies
7969 Views
Last post by Tom
Thu Sep 17, 2015 6:53 pm UTC
Hitsounds and damage numbers
Replies: 3
by
SantaClaws »
Tue Sep 15, 2015 12:05 am UTC
Hello this is my first post on this forum.
I just got the game and I must say I'm kind of excited. It looks like it has potential to become a great...
3 Replies
4822 Views
Last post by Ishq
Tue Sep 15, 2015 7:02 pm UTC
Design for an unfinished Tremulous mod
Replies: 6
by
norfenstein »
Sun Aug 26, 2012 2:58 am UTC
EDIT: Note this post was made in 2012. Skip below for the github repository, which I finally got around to uploading.
About two and half years ago I...
6 Replies
7109 Views
Last post by Ishq
Sun Sep 06, 2015 6:20 pm UTC
4 Replies
5755 Views
Last post by Comet_
Thu Sep 03, 2015 9:09 pm UTC
0 Replies
3980 Views
Last post by lamefun
Thu Sep 03, 2015 7:31 pm UTC
What if we just got rid of credits?
Replies: 14
by
kharnov »
Sat Aug 29, 2015 11:57 pm UTC
This might seem like a radical change, but bear with me. What I'm suggesting here is getting rid of credits and points entirely, and simply allowing...
14 Replies
13832 Views
Last post by Comet_
Mon Aug 31, 2015 2:10 am UTC
Mara zap overhaul
Replies: 1
by
kharnov »
Thu Aug 13, 2015 3:20 am UTC
Back on 1.1, the mara zap was absolutely worthless. Completely and utterly unpredictable and inconsistent. GPP somewhat resolved this by giving it a...
1 Replies
2896 Views
Last post by Tom
Thu Aug 13, 2015 10:35 am UTC
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