Request new features or present your ideas.
0 Replies
126798 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Guidelines for Ideas & Suggestions
Replies: 1
by
kharnov »
Mon Oct 19, 2015 10:04 pm UTC
Hi, and welcome to the Ideas & Suggestions sub-forum. This is where you post ideas regarding the game itself, although you can also post suggestions...
1 Replies
17626 Views
Last post by Viech
Thu Oct 22, 2015 10:53 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
171913 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Idea: mini-games for grangers!
Replies: 2
by
lamefun »
Tue Mar 01, 2016 8:30 pm UTC
Being a granger is daunting. The build times are atrocious, and because the wall-walking form only becomes available at like ten minutes into the...
2 Replies
5879 Views
Last post by kharnov
Sat Mar 05, 2016 6:01 pm UTC
0 Replies
16208 Views
Last post by Comet_
Sun Feb 28, 2016 10:42 pm UTC
Observations/Suggestions on current build
by
Comet_ »
Wed Feb 24, 2016 5:19 pm UTC
Hey guys! I did this earlier with the big gameplay build and a lot has changed since then so I wanted to comment on that (don't worry, I'll add tl;dr...
0 Replies
13582 Views
Last post by Comet_
Wed Feb 24, 2016 5:19 pm UTC
UI Updater concept
Replies: 5
by
EXIL »
Thu Feb 18, 2016 2:21 pm UTC
Hey guys !
I made a concept for the updater of unvanquished, simple and flat :wink: ! I let you discover this concept !
Thanks for taking a look...
5 Replies
6046 Views
Last post by EXIL
Sun Feb 21, 2016 10:26 am UTC
Leechers/Drills additional feature
by
ViruS »
Sun Feb 21, 2016 8:24 am UTC
This feature will promote expanding and rushing the enemy base, while the crippled will suffer more. It's actually a little based off NS2's...
0 Replies
9329 Views
Last post by ViruS
Sun Feb 21, 2016 8:24 am UTC
About demos
by
alebrije »
Sat Feb 20, 2016 8:43 pm UTC
In demos you can only see the point of view of who are you recording: a player or yourself. It would be nice follow any player (maybe bots too) in a...
0 Replies
8876 Views
Last post by alebrije
Sat Feb 20, 2016 8:43 pm UTC
Gameplay Mode Suggestion
Replies: 2
by
bedhead »
Thu Feb 18, 2016 10:40 pm UTC
Hello I'm one of those old tremulous players who've played it when it was first released. Years ago, I was waiting for tremulous 1.2 for the longest...
2 Replies
4355 Views
Last post by bedhead
Fri Feb 19, 2016 4:37 am UTC
reload sound
Replies: 4
by
alebrije »
Fri Feb 12, 2016 10:27 pm UTC
would be appreciate having a sound when a weapon is reloaded.
When the ammo from a gun ends must be observed reloading the gun (animation) to know...
4 Replies
6295 Views
Last post by alebrije
Wed Feb 17, 2016 9:46 pm UTC
more keyboard layout support
Replies: 2
by
alebrije »
Fri Feb 12, 2016 10:22 pm UTC
I have a latin america keyboard layout so... when i press some keys (on chat) in the console appears some warnings:
Ideed the key to open the...
2 Replies
4237 Views
Last post by alebrije
Wed Feb 17, 2016 9:42 pm UTC
mouse extra button support
Replies: 2
by
alebrije »
Fri Feb 12, 2016 9:54 pm UTC
The game only recognizes 5 buttons :
MOUSE1
MOUSE2
MOUSE3
MWHEELDOWN (MOUSE4)
MWHEELUP (MOUSE5)
There is a way configure the extra buttons on the...
2 Replies
3658 Views
Last post by alebrije
Sat Feb 13, 2016 5:43 pm UTC
Turn-based mode
Replies: 3
by
lamefun »
Fri Jan 15, 2016 5:41 am UTC
I think a turn-based mode would solve Unvanquished's 1vs1 problems.
Here's a rough idea of how something like that might work:
Basics
- The...
3 Replies
6038 Views
Last post by gavlig
Sat Jan 16, 2016 2:38 pm UTC
Unvanquished's potential is being wasted
Replies: 6
by
lamefun »
Sat Sep 19, 2015 8:07 am UTC
Despite Unvanquished being out for more than 3 years, the servers are still empty most of the time.
I think the reason is simple and obvious but is...
6 Replies
9762 Views
Last post by Ishq
Thu Jan 07, 2016 9:38 pm UTC
Suggestion for a melee weapon
by
poVoq »
Sun Jan 03, 2016 5:33 am UTC
Since human weapons are currently being upgraded (right?):
Seems it would fit well into UNV.
In general the melee fights could maybe be made a...
0 Replies
8593 Views
Last post by poVoq
Sun Jan 03, 2016 5:33 am UTC
deathscreen
by
vitamins »
Thu Dec 31, 2015 7:11 pm UTC
- death animation: camera shake, camera starts panning up, duration ~ half a second, only after this is over switch into 3rd person view
- display...
0 Replies
6073 Views
Last post by vitamins
Thu Dec 31, 2015 7:11 pm UTC
Improved /revert command
Replies: 1
by
cu-kai »
Sat Dec 12, 2015 12:50 am UTC
New EDGE recently ran a 1.1 server which used cqvm (a serverside qvm with some enhanced cvars and admin system / commands) and I would like to make a...
1 Replies
3393 Views
Last post by Ishq
Sat Dec 19, 2015 10:58 pm UTC
Split the base game into game modes
Replies: 5
by
kharnov »
Sun Aug 30, 2015 5:52 pm UTC
To continue on a particular train of thought from the other thread, the idea would be to split the base game into several game modes. You can see...
5 Replies
7112 Views
Last post by poVoq
Sun Dec 13, 2015 5:23 am UTC
better physics engine used in game
Replies: 16
by
DGMurdockIII »
Wed Dec 05, 2012 12:20 am UTC
I would like to see better physics used in the game as i would like to see one of these two physics engine used in game
Physics Abstraction Layer -...
16 Replies
16511 Views
Last post by kangz
Mon Oct 26, 2015 9:19 pm UTC
Reactor/overmind attacks
Replies: 10
by
kharnov »
Wed Aug 12, 2015 10:21 pm UTC
An idea we discussed some time ago on IRC was to rework the way that the reactor and the overmind attacked enemy players inside of the base. For the...
10 Replies
9890 Views
Last post by Viech
Fri Oct 23, 2015 1:23 pm UTC
Spawning ideas
Replies: 17
by
kharnov »
Tue Aug 11, 2015 5:11 pm UTC
The egg, as you may know, is going to be redone as a more squat version to better fit the bounding box. Once it's in-game, we'll allow it to be built...
17 Replies
15428 Views
Last post by Viech
Fri Oct 23, 2015 1:15 pm UTC
Some IRC discussion today
Replies: 3
by
kharnov »
Wed Oct 07, 2015 3:01 am UTC
We talked about some gameplay ideas on IRC again today. I figured I'd post them here for feedback. This is from #unvanquished-dev.
also thinking...
3 Replies
4596 Views
Last post by Viech
Fri Oct 23, 2015 12:11 pm UTC
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