We need a concept for the SMG, formerly known as "rifle".
kharnov wrote:Humans start with the rifle. It is the most basic weapon, does not possess any frills, and works reasonably well in a variety of situations and against a variety of opponents. Considering how reliable it is, many players develop a proficiency with it. As one would expect, the weapon is based off physical rounds that are fired at a rapid rate, discarding spent shells as it does so. The weapon works off clips, much like the mass driver, and as a result will require the first-person hands to be used while animating. It needs firing, reloading, and idle animations. The current in-game model possesses a scope, but it does not actually utilize it for gameplay reasons. In addition, the in-game model is antiquated. We will need to replace it, and we have a concept model to be used as a design. However, you are welcome to model it in a different way if you feel a different design would be more interesting. We can provide you with the model to serve as a reference.
To sum this up for the concept part, the weapon needs to fulfill the following requirements:
A classic SMG, shoots physical projectiles
Uses clips with a capacity of 30
Comes from a time were laser weapons are available but projectile based guns are still manufactured because of their established design
Does not have a scope
Here is a picture of the model kharnov is talking about:
Also have a look at our shotgun, which plays a simliar role (reliable projectile weapon in a futuristic environment):
Another gun with a similiar background is the upcoming HMG:
Feel free to use modern guns for inspiration. This one was obviously the basis for the unfinished model above and sums up our requirements pretty well (apart from having a scope, the SMG shouldn't have one!):