Alpha 23 – with added grangers!

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Matt
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Joined: Tue Dec 24, 2013 8:23 pm UTC

Re: Alpha 23 – with added grangers!

Post by Matt »

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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Alpha 23 – with added grangers!

Post by Viech »

Matt wrote:

Updated the openSUSE RPM

Thank you!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

MCMic
Posts: 19
Joined: Sun Aug 26, 2012 12:20 am UTC

Re: Alpha 23 – with added grangers!

Post by MCMic »

viech wrote:

Could you add information about your operating system and how you installed the game?

I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.

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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Alpha 23 – with added grangers!

Post by Viech »

MCMic wrote:
Viech wrote:

Could you add information about your operating system and how you installed the game?

I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.

In build(), check if adding »USE_SDL2=OFF« to the cmake line helps with your issues. If it does, this means it will work for you until we drop support for SDL1, so you might want to investigate it further so we can fix SDL2 if it's broken on our end.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

MCMic
Posts: 19
Joined: Sun Aug 26, 2012 12:20 am UTC

Re: Alpha 23 – with added grangers!

Post by MCMic »

viech wrote:
MCMic wrote:
Viech wrote:

Could you add information about your operating system and how you installed the game?

I'm using ArchLinux and this package : https://aur.archlinux.org/packages/unvanquished/I did not know you added support for SDL2, I'll look into it.[/quotel]In build(), check if adding »USE_SDL2=OFF« to the cmake line helps with your issues. If it does, this means it will work for you until we drop support for SDL1, so you might want to investigate it further so we can fix SDL2 if it's broken on our end.

Yep, it works with USE_SDL2=OFF

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