Since it's included in this release, Perseus deserves its own feedback thread. Post your observations, suggestions, bugs.
Obligatory fancy screenshot
Download Beta b4d (current)
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Changelog
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beta 4d
2014-01-18
- color grading;
- reverb effect;
- navmeshes;
- textures converted to webp;
beta 4c
2014-01-07
- bug fixes;
beta 4b
2014-01-06
- removed Water Tank Vent;
- assets clean-up;
beta 4a (first Unvanquished release)
2014-01-06
- retexturing to make full use of normal and specular maps;
- changed lighting from entities to shader-based;
- increased overall lighting intensity to make the map playable on 1.3 gamma;
- added global color grading;
- rearranged brush structure to reduce tris count and lightmaps size;
- temporary removal of old sounds and models;
beta 3
2011-03-31
- reduced Cell Block size slightly;
- disappearing doors fix (Cell Block Stairs);
- further design improvements (mainly Canteen, Cell Block, Cooling,
Water Tank Stairs);
- increased overall light values;
- fixed sounds (openAL stereo issue): crusher.wav and scream.wav;
- added more playerclip and non-solid details
beta 2
2011-02-19
- changed location names (major changes: Human Base->Water Tank,
Alien Base->Waste Disposal);
- added new vent, a connection between Cell Block Top and Communications;
- shortened slightly Yellow Corridor path;
- widened corridor between Water Tank and Canteen;
- changed Communications Vent;
- split Water Tank room into two parts;
- added another 'ramp' in Cell Block Bottom;
- increased light values in whole map;
- applied nobuild brush to door entrances;
- removed nohumanbuild brush from Water Tank Vent;
- fixed Z-fighting in Gas Leak;
- fixed missing textures (Waste Disposal);
- fixed Cell Block Bottom door;
- rearranged human and alien default base layouts;
- added crusher sound;
- improved design (mostly Canteen, Communications, Water Tank)
beta 1
2011-01-31
-first public release