Before you vote, check out the translucent caulk shipped in the upcoming common shader package. Learn more here.
In-editor-translucent caulk
In-editor-translucent caulk
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: In-editor-translucent caulk
Caulk will be reverted to opaque in Alpha 28. Any other changes or improvments you can think of for any of the texture sets?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: In-editor-translucent caulk
Bundle transparent_d.tga to package? Mirrors don't work until you copy the shader and give it any transparent image. I.e. everything ends up in copying shader. Before that we can have out of box working mirror if transparent_d.tga was in common package.
Re: In-editor-translucent caulk
The file is included (in PNG format though):
Code: Select all
% unzip -l /usr/share/unvanquished/pkg/tex-common_1.0.pk3|grep trans
272 2014-04-08 23:05 textures/radiant/transparent_d.png
Can you try to figure out why it's not working?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: In-editor-translucent caulk
map textures/common/transparent
At least that.
Re: In-editor-translucent caulk
In Alpha 28, which ships tex-common_2.0.pk3, caulk is opaque and mirrors and portals should be fixed.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction