Remake of Half-Life stalkyard.
Actually I made it about 3 years ago for Tremulous. Maybe some of you played it on FServer when it was still alive. Recently I've added more details and new rooms and now packaged it for Unvanquished.
It's still just Tremulous map without any Unvanquished features. Probably I'll work on making the map more Unv-like later. For now I need your feedback on gameplay and layout.
Cool, I had no idea that the map was played in places other than FServer. Note that there were two major versions, practically two different maps (stalkyard-b2 and stalkyard-b3). The first version is divided into three areas with only the one area available at the start (which is mostly rip-off of half-life stalkyard). As match proceeds the other two areas get opened. Then I realized that some passages were too narrow for big aliens like rant and completely redone the map basing it on the first area making passages much bigger but removing other two areas (I'm still going to reuse their parts on other map). Both versions were played on FServer.
But FServer was heavily modded, so I never could test the balance on normal gameplay (without mods).
What do you think? Maybe the starting alien room should get more space? Or the human base should not be outside?
These two files are autodownloadables on my server, just connect to [url=unv://gg.illwieckz.net:27960]unv://gg.illwieckz.net:27960[/url], then callvote for the nextmap and callvote to end the current game this way (triggering the nextmap load):