0.54 Release
Unvanquished 0.54 is now released:
unvanquished.net/unvanquished-0-54-armed-and-dangerous
0.54 RC2
Hello grangers! Here is the second 0.54.0 release candidate!
Beware ! It's not compatible anymore with 0.53.0. If you want to host a testing server please DISABLE autodownload for the RC dpk, for example by storing them in a pakpath that is not shared over HTTP, this to make sure people connecting to the testing server do not break their 0.53 game with incompatible 0.54 files.
Download links:
- US: unvanquished_0.53.2-20230117-143913-72bb989-0.54.0-rc2.zip
- EU: unvanquished_0.53.2-20230117-143913-72bb989-0.54.0-rc2.zip
Highlights: Maps don't ship navmeshes anymore, navmeshes are meant to be automatically built by the server, see #2353. Some maps now ship some navcons (explicit links between two points) to improve bot navigation, see #2329. Every binaries were built in Docker, including macOS ones using Darling and Homebrew.
0.54 RC1
Hello people! Unvanquished 0.54.0 is coming, and here is the first 0.54.0 release candidate!
Download links:
- US: unvanquished_0.53.2-20221126-020244-32d98d4-0.54.0-rc1.zip
- EU: unvanquished_0.53.2-20221126-020244-32d98d4-0.54.0-rc1.zip
As usual, makes sure to properly unzip the engine zip: the daemon
binary and related files must be in the parent folder of the pkg/
one. Look at the readme file for details! You should have:
Code: Select all
unvanquished_version/pkg/
unvanquished_version/daemon
Among the big changes, Unvanquished 0.54.0 will be the first release with arm support on Linux (both 32-bit and 64-bit arm), see my tweet about it.
This release-candidate provides 32-bit and 64-bit arm Linux engines, alongside usual Linux, mac and Windows x86 builds.
The macOS build is still 64-bit x86 but it is expected to work very well on Rosetta 2 (like Unvanquished 0.53).
Here is a demonstration of Unvanquished running natively on a Banana Pi M5 (arm64, Mali G31):
I'm too lazy to list the other changes (they will be listed in release post ), but then, you can test the release candidate. In the next days I'll look into merging the various icon updates we got.
Note: it will not be possible to join game servers with arm client until servers are updated. Maybe the experimental server will work once we restart it with the new build.
Note: When running the 64-bit arm engine, the game code still runs as 32-bit in the NaCl virtual machine because of some NaCl limitations. On my end it works on all devices I tested.
Unvanquished 0.54.0 is coming!