Weekly update: Jan. 13th

Talk about anything related to Unvanquished.
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Khaoz
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Re: Weekly update: Jan. 13th

Post by Khaoz »

Yea mostly good players prefer ATCS for its balance and scrimming use.

'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'

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ViruS
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Re: Weekly update: Jan. 13th

Post by ViruS »

seana11 wrote:

Eh; I've found that that is the only map that isn't biased one way or the other in any obvious way. It still is boring after a while, though.

True, yet it's the most playable map.
Without a week's of ATCS, you'll have to play another ATCS game eventually. Besides, there are servers which put 'ATCS' as a default, or a common rotated map.
i.e. AA(Aussie Assault) automatically moves the map to "ATCS" if someone joins and restarts the timer as soon as they enter the game...
AA (Alcoholics Anonymous) always has ATCS unless voted
W " " " "
-ATCS Tavern- " " and even the name states it!
etc.etc.

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Viech
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Re: Weekly update: Jan. 13th

Post by Viech »

Khaoz wrote:

Yea mostly good players prefer ATCS for its balance and scrimming use.

ATCS was neither balanced in public GPP games nor in scrims[SUP][Citation needed][/SUP].

ATCS was nevertheless a good map. However, if we stick to it we will deter new players. We don't live in the twentieth century anymore.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Khaoz
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Re: Weekly update: Jan. 13th

Post by Khaoz »

Viech wrote:

ATCS was neither balanced in public GPP games nor in scrims[SUP][Citation needed][/SUP].

I'm talking about before they made all those stupid changes.

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ViruS
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Re: Weekly update: Jan. 13th

Post by ViruS »

Viech wrote:

ATCS was neither balanced in GPPgames

ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..

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KenuR
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Re: Weekly update: Jan. 13th

Post by KenuR »

Khaoz wrote:

Yea mostly good players prefer ATCS for its balance and scrimming use.

'this is why it's mostly n00bs who say, OMG THIS MAP AGAIN whenever it's on'

Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.

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PaN61
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Re: Weekly update: Jan. 13th

Post by PaN61 »

I certainly haven't been sick of ATCS after all the times I played it. I found it to be pretty balanced as well (Lagged on 1.1).

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Khaoz
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Re: Weekly update: Jan. 13th

Post by Khaoz »

ViruS wrote:

ATCS wasn't balanced in 1.1 either, but when played on lagged, it was. On aussie assault, last time i checked (before statistics moved to unvanquished) alien wins was 50% and humans was 48%. Human kills was slightly over aliens too..

That's because most the good players would stack humans.

KenuR wrote:

Pardon me for being sick of it after playing it for literally hundreds of times. I guess that makes me a noob then.

yes

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Ishq
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Re: Weekly update: Jan. 13th

Post by Ishq »

With unlagged, atcs was biased towards aliens in both 1.1 and GPP. Perhaps things were different with lagged, I never played competitively with lagged.

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KenuR
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Re: Weekly update: Jan. 13th

Post by KenuR »

Khaoz wrote:

yes

You seem to be a bit confused about the meaning of "noob".

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