Alpha 12 has arrived!

Talk about anything related to Unvanquished.
ziliss
Posts: 14
Joined: Tue Oct 09, 2012 7:16 pm UTC
Location: Europe

Re: Alpha 12 has arrived!

Post by ziliss »

I see that the mac version is already released. Great job, thank you.

ziliss
Posts: 14
Joined: Tue Oct 09, 2012 7:16 pm UTC
Location: Europe

Re: Alpha 12 has arrived!

Post by ziliss »

The file containing the texts for the "Help" menu is missing. In the console, it says something like:

Warning: help file "ui/help/helpmenu.txt" not found!

And trying to open that menu crashes the game.

(By the way, is there a way to read the content of the console after a crash (or even a normal quit) ? The crashlog.txt file doesn't seem to be written to at all.)

Unregistered

Re: Alpha 12 has arrived!

Post by Unregistered »

&quot wrote:

Dammit.

Downloading missing or updated files...

Downloading pakB.pk3Â* to /var/games/unvanquished/main...

% Total % Received % Xferd Average Speed Time Time Time Current

Dload Upload Total Spent Left Speed

0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0

curl: (22) The requested URL returned error: 404 Not Found

FAILED.

I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(

I have the same issue :(.
Where we can find the lost paks (map*.pk3

Unregistered

Re: Alpha 12 has arrived!

Post by Unregistered »

Hello!
I tried the mac version and it installs fine but fails when launching. Can anyone fix that? Thanks!

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danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: Alpha 12 has arrived!

Post by danmal »

If the OS X version fails on launch try typing the following command into the Terminal

open /Applications/Unvanquished.app/ --args +set cl_renderer GL

Unregistered wrote:

Dammit.
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(

Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial). Unfortunately CC BY-SA-NC is banned from most repositories.

All the assets can be downloaded from a SF mirror. You'll want pak0.pk3 to pak9.pk3 as well as pakA.pk3 and pakB.pk3

Unregistered wrote:

Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.

You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.

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ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: Alpha 12 has arrived!

Post by ViruS »

Unregistered wrote:

Hey, how do you add bots in a locally created server?

AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/

ImageImageYou[TubeImage

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icaro440
Marauder
Posts: 183
Joined: Fri Mar 23, 2012 10:46 am UTC
Location: [SP]ain

Re: Alpha 12 has arrived!

Post by icaro440 »

ViruS wrote:

AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/

F1++++++++++++

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Anomalous
Programmer
Posts: 318
Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Alpha 12 has arrived!

Post by Anomalous »

&quot wrote:

The file containing the texts for the "Help" menu is missing. In the console, it says something like:

Warning: help file "ui/help/helpmenu.txt" not found!

And trying to open that menu crashes the game.

/reset ui_helpFiles

Also, fixed in git.

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

Unregistered

Re: Alpha 12 has arrived!

Post by Unregistered »

@danmal: Thank you for your answer.

When I said "classic repository system" I was thinking about packaging all files and put them in a repository instead of just a program that downloads the files in a centralised place, not about using the official repositories of each distros.

&quot wrote:

Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial).

So unvanquished in non-free ? Do you plan to replace those assets by free ones later ?

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Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Alpha 12 has arrived!

Post by Ishq »

Depends, as they are very good models. Most likely, we will split our assets into "free" and "non-free."

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