Hey there,
alright so I've download the bots2 branch from github and managed to compile it myself.
I've already downloaded all the assets as the wiki instructs. I have not yet downloaded the map packs, since it says that maps will be automatically downloaded when I try to play it.
Following the github instructions, I try to run the game through the terminal using:
./daemon
It will attempt to start up, then it crashes. The crash log states this at the bottom:
Code: Select all
compile log:
0(270) : error C1008: undefined variable "r_RimColor"
^8Couldn't compile fragment shader vertexLighting_DBS_entity
------ Initializing Sound -----
loading libopenal.so.1
Allocated 96 sources.
OpenAL default capture device is 'CMI8788 [Oxygen HD Audio] Analog Stereo'
OpenAL capture device opened.
Using OpenAL sound backend
------------------------------------
Error during initialization
OpenAL capture device closed.
------- GLSL_ShutdownGPUShaders -------
Error during initialization
This is on Ubuntu 12.10 64bit. I am not using the onboard sound card, but instead am using an Asus Xonar DX 7.1 soundcard (which is labelled as Oxygen HD Audio).
What could I have done wrong?
Also note that I still have a previous Unvanquished Alpha 12 installation from the Ubuntu PPA.
Should I first remove this PPA installation and then try compiling the bots2 branch once more?
If so, how do I uninstall all Unvanquished files and assets that I installed through the PPA?
My reason for compiling the bots2 branch is that the NA servers are located too far away, thus the ping is 500-1000 and I can't play on them or even try out the game.
Any help or guidance on this matter is greatly appreciated.
EDIT: On better inspection, this isn't a problem with OpenAL. This is a problem with glsl/motionblur_vp.glsl.
I've removed the Unvanquished I installed through PPA (at least most of it I think). Redid a compile of the bots2 branch. Even redownloaded all the assets. This issue is still there.