@lshq: I can't understand how you guys can rely on a software that doesn't let you do what you want with the stuff you create. But anyway, that's an other debate.
The way you split the assets make me think of how the debian repositories are organised. Maybe Unvanquished will enter in debian with an unvanquished package in "contrib" and an unvanquished-data package in "non-free". Like Tremulous, actually. I must admit I'm a bit disappointed to learn that Unvanquished didn't solve all the Tremulous issues. :/
Actually, the licensing is all Creative Commons. However, some of our developers have chosen to add the "non-commercial" clause. That is considered non-free by Debian.
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
Thank you for replying.
I've had a look on your GitHub page, and I see three branches.
bots
bots resources
bots2
Which one should I attempt to download and compile myself?
I wish to use the latest iteration that is currently present on the NA servers you guys are hosting.
I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.
I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.