Maybe we can discuss some of them in detail or drop them all?.
[table="width: 1000, class: grid, align: Left"]
[tr][td]Main Idea[/td][td]Advantages[/td][td]Disadvantages[/td][td]Difficulty to Implement[/td][td]Comments[/td][td]Affects balance[/td][/tr]
[tr][td]Teleporting Aliens[/td][td]Helps reducing Human camping[/td][td] [/td][td]Intermediate[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Alien class with Mind Controlling ability[/td][td]Helps reducing Human camping[/td][td] [/td][td]Hard[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Humans Flashbang Grenade[/td][td]Increase Human Attacks[/td][td]Friendly Fire could be annoying[/td][td]Easy[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Rocket Launcher[/td][td]Similar to Lucifer Cannon[/td][td] [/td][td]Easy[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Rocket Launcher with Homing Missiles[/td][td] [/td][td]Camp Friendly[/td][td]Easy[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Aliens with ability to go underground (moles)[/td][td]Reduce Human camping[/td][td] [/td][td]Hard[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Remote Controlled Turrets[/td][td]Increase Human defense[/td][td]Camp Friendly[/td][td]Intermediate[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Camouflaged Aliens (Depredator Style)[/td][td]Give aliens Huge First strike Advantage[/td][td]Could make hunting annoying[/td][td]Intermediate[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Camouflaged Aliens (Only Texture)[/td][td]Give aliens small First strike Advantage[/td][td] [/td][td]Easy[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Human Medics[/td][td]Increase Human's attack[/td][td] [/td][td]Intermediate[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Human Ammunition Carrier[/td][td]Increase Human's attack[/td][td] [/td][td]Intermediate[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Defense Computer Destroys goon barbs[/td][td]Increase Human defense[/td][td]Camp Friendly[/td][td]Intermediate[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Hovel with increased capacity[/td][td] [/td][td] [/td][td]Easy[/td][td] [/td][td]No[/td][/tr]
[tr][td]Fuel Powered Jet pack[/td][td]No need for a reactor, reduces jet retarding camp[/td][td] [/td][td]Easy[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Aliens With EMP ability (Temporarily Disables Energy Weapons and structures)[/td][td]Reduce Human camping[/td][td] [/td][td]Hard[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Dummy Structures (Human, Aliens or Both)[/td][td]Very useful decoys[/td][td] [/td][td]Easy[/td][td]Should be reduced in HP[/td][td]No[/td][/tr]
[tr][td]Shape shifting Alien (just alien's and Human's models not abilities)[/td][td]Increase recon for aliens, useful for setting up traps[/td][td] [/td][td]Hard[/td][td]Needs some Balance[/td][td]Yes[/td][/tr]
[tr][td]Super weapons (Nukes, EMP, Time Warper, Virus, etc)[/td][td]Reduces Camping[/td][td] [/td][td]Variable[/td][td]Needs extensive balance[/td][td]Yes[/td][/tr]
[tr][td]Stage 3 Granger (ability to build 2 structures simultaneously)[/td][td] [/td][td]Camp Friendly[/td][td]Easy[/td][td] [/td][td]No[/td][/tr]
[tr][td]Stage 3 Buildkit (ability to build 2 structures simultaneously)[/td][td] [/td][td]Camp Friendly[/td][td]Easy[/td][td] [/td][td]No[/td][/tr]
[tr][td]Music Support (MP3)[/td][td] [/td][td]Mp3 is patented[/td][td]Intermediate[/td][td] [/td][td]No[/td][/tr][/table]