Cant Create a Profile (Q_strncpyz: NULL src)

Get support for Unvanquished.
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Effect
Posts: 9
Joined: Sat Mar 10, 2012 12:03 pm UTC
Location: Texas

Cant Create a Profile (Q_strncpyz: NULL src)

Post by Effect »

just redownloaded the game after a loong time and when i went to create a profile it will not let me it gives me a Q_strncpyz: NULL src error. any help with fixing this would be appreciated.

[H] Rabbi.: ban john
[H] Rabbi.: he moved rc and left
jbigbie: you cant just ban at will a-hole
[A] ssingh9.1: you've clearly never been on the internet before

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Cant Create a Profile (Q_strncpyz: NULL src)

Post by Ishq »

Please post a condump of the startup.

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Effect
Posts: 9
Joined: Sat Mar 10, 2012 12:03 pm UTC
Location: Texas

Re: Cant Create a Profile (Q_strncpyz: NULL src)

Post by Effect »

Unvanquished 0.12.0 i386 Feb 4 2013
+set cl_renderer GL3,GL
No SSE support on this machine
pk3: C:\Program Files (x86)\Unvanquished\main\map-arachnid2-gpp.pk3 ( 67 fil
es )
pk3: C:\Program Files (x86)\Unvanquished\main\map-atcshd-gpp2.pk3 ( 91 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-bluedragon2_b3.pk3 ( 154 f
iles )
pk3: C:\Program Files (x86)\Unvanquished\main\map-citadel.pk3 ( 143 files )
pk3: C:\Program Files (x86)\Unvanquished\main\map-cruz-b6.pk3 ( 130 files )
pk3: C:\Program Files (x86)\Unvanquished\main\map-Eden-b3.pk3 ( 111 files )
pk3: C:\Program Files (x86)\Unvanquished\main\map-karith-gpp.pk3 ( 118 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-methane-beta1.pk3 ( 196 fi
les )
pk3: C:\Program Files (x86)\Unvanquished\main\map-nano.pk3 ( 108 files )
pk3: C:\Program Files (x86)\Unvanquished\main\map-nexus6-gpp.pk3 ( 151 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-niveus-gpp.pk3 ( 134 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-orion-beta2.pk3 ( 101 file
s )
pk3: C:\Program Files (x86)\Unvanquished\main\map-parpax-b04a.pk3 ( 210 file
s )
pk3: C:\Program Files (x86)\Unvanquished\main\map-perseus-b3.pk3 ( 94 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-plat23-b8.pk3 ( 141 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-procyon-r1.pk3 ( 108 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-sirius.pk3 ( 134 files )
pk3: C:\Program Files (x86)\Unvanquished\main\map-spacetracks-r1.pk3 ( 207 f
iles )
pk3: C:\Program Files (x86)\Unvanquished\main\map-station15-r1.pk3 ( 205 fil
es )
pk3: C:\Program Files (x86)\Unvanquished\main\map-transit-gpp.pk3 ( 135 file
s )
pk3: C:\Program Files (x86)\Unvanquished\main\map-tremor-gpp.pk3 ( 47 files
)
pk3: C:\Program Files (x86)\Unvanquished\main\map-UTCSfinal.pk3 ( 82 files )

Code: Select all

pk3: C:\Program Files (x86)\Unvanquished\main\map-veddak-final.pk3 ( 294 fil

es )
pk3: C:\Program Files (x86)\Unvanquished\main\map-wrecktify_b2.pk3 ( 13 file
s )
pk3: C:\Program Files (x86)\Unvanquished\main\map-yocto-b1.pk3 ( 230 files )

Code: Select all

pk3: C:\Program Files (x86)\Unvanquished\main\pak0.pk3 ( 1590 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak1.pk3 ( 981 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak2.pk3 ( 166 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak3.pk3 ( 117 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak4.pk3 ( 148 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak5.pk3 ( 143 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak6.pk3 ( 148 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak7.pk3 ( 268 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak8.pk3 ( 132 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pak9.pk3 ( 122 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pakA.pk3 ( 31 files )
pk3: C:\Program Files (x86)\Unvanquished\main\pakB.pk3 ( 226 files )
pk3: C:\Program Files (x86)\Unvanquished\main\vms-0.12.0.pk3 ( 8 files )

FS_AddGameDirectory("C:\Program Files (x86)\Unvanquished", "main") found 38 .pk3
and 0 .pk3dir
FS_AddGameDirectory("C:\Users\Michael\AppData\Roaming\Daemon", "main") found 0 .
pk3 and 0 .pk3dir
execing default.cfg
execing autogen.cfg
execing keybindings.cfg
couldn't exec autoexec.cfg
Set language to English
Loaded 0 language(s)
Couldn't read conhistory.
----- Client Initialization -----
Daemon RSA public-key found.
----- Client Initialization Complete -----
----- Initializing Renderer ----
Loading "C:\Program Files (x86)\Unvanquished/rendererGL3.dll"…done
Calling GetRefAPI…
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode -1: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.9.0
Using enhanced (GL3) Renderer in GL 3.x mode...
Available modes: '1280x720 1366x768 1360x768 1280x768 640x480 800x600 1024x768'
GL_RENDERER: AMD Radeon HD 6290 Graphics
Detected graphics driver class 'OpenGL 3+'
Detected graphics hardware class 'AMD Radeon DX10-class'
Initializing OpenGL extensions
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...ignoring GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...ignoring GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_EXT_texture_filter_anisotropic
...GL_EXT_stencil_two_side not found
...GL_EXT_depth_bounds_test not found
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...using GL_ATI_separate_stencil
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
...using GL_ARB_get_program_binary
------- GLSL_InitGPUShaders -------
...loading generic shaders
...compiled 0 shaders and loaded 12 cached shaders in 0.15 seconds
...loading vertexLighting_DBS_entity shaders
...compiled 0 shaders and loaded 15 cached shaders in 0.13 seconds
...loading vertexLighting_DBS_world shaders
...compiled 0 shaders and loaded 3 cached shaders in 0.03 seconds
...loading lightMapping shaders
...compiled 0 shaders and loaded 3 cached shaders in 0.05 seconds
...loading forwardLighting_omniXYZ shaders
...compiled 0 shaders and loaded 18 cached shaders in 0.19 seconds
...loading forwardLighting_projXYZ shaders
...compiled 0 shaders and loaded 18 cached shaders in 0.24 seconds
...loading forwardLighting_directionalSun shaders
...compiled 0 shaders and loaded 18 cached shaders in 0.18 seconds
...loading shadowFill shaders
...compiled 0 shaders and loaded 6 cached shaders in 0.06 seconds
...loading reflection shaders
...compiled 0 shaders and loaded 6 cached shaders in 0.06 seconds
...loading skybox shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading fogQuake3 shaders
...compiled 0 shaders and loaded 6 cached shaders in 0.05 seconds
...loading fogGlobal shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading heatHaze shaders
...compiled 0 shaders and loaded 3 cached shaders in 0.03 seconds
...loading screen shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading portal shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading toneMapping shaders
...compiled 0 shaders and loaded 2 cached shaders in 0.01 seconds
...loading contrast shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading cameraEffects shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading blurX shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading blurY shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading debugShadowMap shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds
...loading motionblur shaders
...compiled 0 shaders and loaded 1 cached shaders in 0.01 seconds

GLSL shaders load time = 1.33 seconds

------ Initializing Sound -----
loading OpenAL32.dll
Can't load OpenAL32.dll
Failed to load library: "OpenAL32.dll".
Using builtin sound backend
SDL_Init( SDL_INIT_AUDIO )… OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback…
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
03BB57D8 DMA buffer

No background file.


Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Hostname: Michael-PC
IP6: fe80::98c2:80e6:8b68:d1c2%15
IP6: 2620:9b::19e7:1326
IP6: fe80::e850:6054:a036:765%12
IP6: fe80::3c6e:25b7:9f1d:1983%13
IP: 192.168.1.4
IP: 25.231.19.38
IP6: 2001:0:4137:9e76:3c6e:25b7:9f1d:1983
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
copy C:\Users\Michael\AppData\Roaming\Daemon\main\autogen.cfg.tmp to C:\Users\Mi
chael\AppData\Roaming\Daemon\main\autogen.cfg
copy C:\Users\Michael\AppData\Roaming\Daemon\main\keybindings.cfg.tmp to C:\User
s\Michael\AppData\Roaming\Daemon\main\keybindings.cfg

[H] Rabbi.: ban john
[H] Rabbi.: he moved rc and left
jbigbie: you cant just ban at will a-hole
[A] ssingh9.1: you've clearly never been on the internet before

User avatar
Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Cant Create a Profile (Q_strncpyz: NULL src)

Post by Ishq »

Oh..Make sure you enter a profile name. That option can be sorta hidden. It's the very first option.
Image

User avatar
Effect
Posts: 9
Joined: Sat Mar 10, 2012 12:03 pm UTC
Location: Texas

Re: Cant Create a Profile (Q_strncpyz: NULL src)

Post by Effect »

I was. just figured out for some reason i cant do colors in the name when Creating the profile as soon as i made my name white it let me make it. lol. thanks for helping.

[H] Rabbi.: ban john
[H] Rabbi.: he moved rc and left
jbigbie: you cant just ban at will a-hole
[A] ssingh9.1: you've clearly never been on the internet before

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