kangz wrote:When you say the buidlings can be placed for free, is it an UBP style?
ah no, i mean placed without the need of OM/Egg/RC/Repeater in range. It doesn't matter if the BP come from resources or are a preset number.
Coding wise i don't know how to do this. Something like the navmesh? The Territory changes with every new/destroyed building, this means it is generated at the beginning of the game and then only changed in the area where building activities are.
banksy wrote:Generally in a normal game your objective is to expand, defend and attack. Now this game type seems exactly the same. except there's just more incentive to actually do those three things.
Yes, but with checkpoint and the most other game modes it's the same. The big difference in all this is where the action happens.
In a normal game at the 2 main bases happens the most. With checkpoints we have this at a few more areas. But at bot we have always the same places where the fights are with a few exceptions of moved bases or on the way to a base.
The Territories will have a similar effect as the resources, building in the complte map but guid the players a bit more through the slower expansion.
the chances are:
-a simple and clear end for games
--no hunt for last players, no sudden death
-Forcing to build on uncomfortable places (like around the atcs bunker)
problems:
humans advantage through ranged weapons.
a possibility would be to make barricades immortal against everything except flamer and painsaw or giving the aliens another way for distance attacks.