Cocoon

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lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Cocoon

Post by lamefun »

What about instead of the arbitrary "Too close to the enemy to evolve", aliens turned into low-health (75?) cocoons for a few seconds before they evolve? Evos should be taken before the alien turns into a cocoon, so if you start as a dretch and try to evolve to a dragoon and die as a cocoon, you lose 3 evos.

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Cocoon

Post by kharnov »

:thumbdown:

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Lololo
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Location: my freaky arse castle in the himalayas

Re: Cocoon

Post by Lololo »

But you could give a cocoon animation to an alien buildable. Instead of a growing structure you would get a growing cocoon and after the building would be finished the cocoon would burst open and ta-da the structure would be there. Would look much neater. :smile:

Ever imagined something happening without any reason at all? No?
Well it just happened. O____o
~ The Great Lololo
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ViruS
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Re: Cocoon

Post by ViruS »

Natural Selection uses a similar method, but works anywhere as far as I know as long as you're on the ground. (From what I've seen, I've never played it).
I love evolving into tyrant just before a human comes near to scare the shat out of them.

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