Welcome to Alpha 16!

Talk about anything related to Unvanquished.
kangz
Programmer
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Joined: Mon Feb 18, 2013 12:10 am UTC

Re: Welcome to Alpha 16!

Post by kangz »

You can use the r_drawMinimap cvar to control its visibility. Its position is defined in the HID file so you can change it if you want.

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Viech
Project Head
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Location: Berlin

Re: Welcome to Alpha 16!

Post by Viech »

How hard would implementing a zoom be? Having a quick look at the complete map could help when you encounter unknown territory.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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ViruS
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Re: Welcome to Alpha 16!

Post by ViruS »

bind v +mapzoom
map zooms to the whole screen until button is un-pressed

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seana11
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Re: Welcome to Alpha 16!

Post by seana11 »

I don't mean enlarging the map, it's at a nice side as it is. I mean moving it around. At the moment, all vital information is at the center or bottom of the screen except for the map. Having an option to stick it there would be very helpful. The contrast for the map could also be tweaked. Thunder has some very hard to spot corridors here and there.

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