Here's Alpha 18!

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kharnov
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Here's Alpha 18!

Post by kharnov »

Download it! Read on for what's new.

ImageNew marauder model!We've brought in a new addition to the alien team this release, with a brand new marauder model. It is nicely detailed with glowing chameleon-esque eyes, sharp teeth, and small hooks on the end of its legs, ostensibly to aid in wall jumping. There are high-resolution textures for both the regular and advanced forms. Try it out! New first-person limbs will be available next release.

New reactor model!As I've mentioned in the preview post last week, we now have a new model for the human team, the reactor. Much more detailed than its predecessor, the reactor's glowing, spinning arms pulsate to reassure you that your turrets are ready and primed to fend off alien attacks, likely from that new marauder. Available now in a human base near you!

New medistation model!Surprise! We have yet another model for the human team this release, dug up from our pre-alpha vaults and touched up to fit in with our new buildings. The new medistation does away with the floating holographic plus sign that the old one had, instead replacing it with a pleasant pulsing glow to verify that it is in operation. Make sure to use it instead of feeding the alien team!

Updated human textures!Once more we've updated the human textures, likely for the final time. They're in double the resolution, they've received gloss maps, and in general they look better than they did before with a more consistent color scheme and proper shading. Next month, they'll be updated for the first-person arms as we go about updating our weapons. We've also fixed the transparency issue on the armor, so you won't be able to see through it anymore.

Gloss map support!In addition to our existing support for diffuse, specular, normal, and glow maps, we now have support for another kind of texture mapping, gloss maps. A gloss map defines the roughness of a surface, which is useful when a texture uses multiple materials. You can see them in action on the reactor, the turret, and the new human textures.

More renderer improvements!Besides gloss maps, we have some other neat things. For one, we've drastically reduced the amount of memory used by Thunder, and the same fix should work on some of our other new maps, too! Some of the shadow weirdness should be fixed, and the player shadows are certainly in a presentable state, although we're still working on building shadows. Also, you should see performance improvements if you were using CPU rather than GPU vertex skinning, likely if you're using Mesa.

Click here to read this article on the main site!

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Re: Here's Alpha 18!

Post by Unregistered »

Bots still not integrated. :(

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ViruS
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Re: Here's Alpha 18!

Post by ViruS »

kharnov wrote:

small hooks on the end of its legs, ostensibly to aid in wall climbing

:/

medistation... pleasant pulsing glow to verify that it is in operation

The old one didn't display the sign

We've also fixed the transparency issue on the armor, so you won't be able to see through it anymore.

??? Wasn't it always opaque?

Anyway I'm looking forward to seeing new models in-game... just... that it's too big for my interwebz to handle right now :/

ImageImageYou[TubeImage

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Tom
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Re: Here's Alpha 18!

Post by Tom »

When I try to run the game on Windows 7, I get the following error:

The attachment msvc.png is no longer available

.
It happens when installed with Unvanquished-0.18-windows-installer.exe or when Unvanquished-0.18-universal.zip is used.
Moreover I have Microsoft Visual C++ 2010 Redistributable Package (x86) installed.

I'm running out of solutions. :frown:

NB: Unvanquished 0.17 run flawlessly.

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msvc.png
omkarbait
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Re: Here's Alpha 18!

Post by omkarbait »

I get this error when im connecting to training server, 'recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch'. Please tell me how to solve it? Can't wait to see the new mara :D

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Ishq
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Re: Here's Alpha 18!

Post by Ishq »

Tom wrote:

When I try to run the game on Windows 7, I get the following error:
[ATTACH=CONFIG]393[/ATTACH].
It happens when installed with Unvanquished-0.18-windows-installer.exe or when Unvanquished-0.18-universal.zip is used.
Moreover I have Microsoft Visual C++ 2010 Redistributable Package (x86) installed.

I'm running out of solutions. :frown:

NB: Unvanquished 0.17 run flawlessly.

Try deleting the file inside the unv dir. If that fixes it, tell me, that must mean that something was messed on our end and I'll fix it.

omkarbait wrote:

I get this error when im connecting to training server, 'recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch'. Please tell me how to solve it? Can't wait to see the new mara :D

Make sure you're using the latest alpha.

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StalKermit
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Re: Here's Alpha 18!

Post by StalKermit »

kharnov wrote:

New medistation model!

Pics or it didn't happen.

Image
Image

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kharnov
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Re: Here's Alpha 18!

Post by kharnov »

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arf
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Re: Here's Alpha 18!

Post by arf »

Looks good!
Only problem is that we're getting 'Syscall ABI mismatch' when connecting to tourney13 servers. Others seem ok.
Deleted ~/.Unvanquished/tourney13/ but to no avail.

Abridged crashlog.txt

Code: Select all

Unvanquished 0.18.0 x86_64 Aug  5 2013
....
....
....
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 460 SE/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 319.23
^8Syscall ABI mismatch

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 460 SE/PCIe/SSE2
GL_VERSION: 4.3.0 NVIDIA 319.23
recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch
OpenAL capture device closed.
recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch

My friend also gets it with windows 7.

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Ishq
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Re: Here's Alpha 18!

Post by Ishq »

Delete all vm pk3s from ~/.Unvanquished/main

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