Re: Reactor concept art
That looks incredible, chris.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
That looks incredible, chris.
Nice concepts and very nice model :) Looking forward to seeing the finished result!
If Dandoombuggy says it looks good, it's really good.
I agree, nice level of detail. Looks really "mechanic". Thumbsup
thx guys, good to hear ;)
Just a small update:
the models is now fully unwrapped and ready for texturing. It has 8.632k tris and will be using 2 1024x1024 textures (arms+misc,core+foot) to get at least
an approximately equal pixel density compared with the turret.
Nice model so far! As for the concept, the detail is too much. Its so busy you dont' know whats going on. I think What you have now is good. As for the colour, should try some industrial colour. It really depends on how ur set is too.
For people who don't get kharnov's twitter updates...
I asked Stannum about the seam issue, chris. He had this to say on IRC:
<kharnov> Stannum, how did you fix the seam on the human's head?
<kharnov> chris would like to know
<kharnov> he's having that issue with his reactor
<kharnov> something about mirroring
<Stannum> eeh
<Stannum> from up close
<Stannum> or only from far?
<kharnov> unsure
<Stannum> the human head was a mipmap filtering issue
<kharnov> what would he do in both cases?
<Stannum> don't pack uvs too tight
<Stannum> and pad the texture around uvs
<Stannum> so that texture smapling on mip maps doesn't return black/untextured
And the reactor is now finished!
Just awesome.
Light maps could use a tone-down, if this is not the peak of a pulsating effect.