I noticed that levels in Unvanquished could make use of some extra smooth clipping. Whenever I try to wallwalk but sticking to wall/ceiling, I get a lot of trouble with "bumps". "Bump" is sticking out of surface, in perpendicular way, element.
Example:
Let's look at this from Alien's persepctie, which has glued itself to wall and it's wallwalking on that wall.
4 (FOUR) 90 degrees rotations of camera for alien's player to walk pass "bump". That's very, very annoying and makes playing with alien much harder then it should be imo. But there is solutuion:
Other approach, more precise:
And that issue is EVERYWHERE
I strongly recommend "clipping" treatment for all levels :p I know, PITA, but it would gameplay much more smooth.