Hi all this thread is to post updates on a new map I plan on making called Forlorn. Please use this to post ideas and criticisms or any other general comments.
So the theme so far is an icy cold, desolate facility, on a snowy planet. It should involve icicles, chilling drafts and subtle ambient sounds for effect.
I have a few weeks left of school/uni before I hit exams so until then I won't be working much on the map. For now I have drawn up some layout concepts. Kharnov has told me we are in need of some smaller maps so I'm hoping this will be smaller. As of now the scale will probably be slightly more than that of plat23.
Key layout ideas are:
- 2 possible base starting locations for each team.
- Rooms that are useful for resource or forward outposts.
- 2 main routes to the other base.
- A larger central outside area.
Description of each concept:
1) Basic layout with central area not on main routes.
2) Basic layout where both routes cross through the central area at some point.
3) Simpler layout with 2 larger rooms/outside areas.
4) Like number 3) but has more complexity with the centre route and thus more rooms.
5) The most complex layout that splits the right route into 2 rooms at one point. My favourite.
Share your opinions if you like. These concepts may not be final.