small update, made the legs and the shoulder bigger.
add the details on the hands, and the on the dark part of the suit.
Battle Suit (2)
Re: Battle Suit (2)
Re: Battle Suit (2)
Yes, I definitely like that!
Re: Battle Suit (2)
making the low poly!
with no head and missing the lower part of the legs its on 7k trys, so its going to stay at 15k maximum.
Re: Battle Suit (2)
So, you're going to split it on few meshes?
Re: Battle Suit (2)
The image shows mostly quads (squares), are the number you gave us really tris (triangles)? If you count the quads, the model will have twice that amount of tris.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Battle Suit (2)
@gaviling
will make separated mesh if needed, kharnov said i didnt neet to, but i can separted it pretty easy.
and im making extra loops around the mecanincal parts around the joint, so the joint can move but the metal part just slide, will post some imgs of referenfe for that.
@viech
yes is tris count, the software already make the count transforming quads in tris.
Re: Battle Suit (2)
the loops around the joint that i was talking about!. i made a quick skin just o ilustrate why they are there. the goal on then is just to keep the plate parte without deformation, but deform the the part bellow then.
also made this loops on the elbow, and on the feet!
Re: Battle Suit (2)
its a single mesh, i can separated if need.
i hope 13.6k works, i can lower it more but with the mesh density is with a good amount of details.
Re: Battle Suit (2)
Can you give us the obj? We can see how it performs with a generic texture.
Re: Battle Suit (2)
there it goes