will wait for the test, and for gavlig to say that geometry its all good for animation! then will bake tha maps!
Battle Suit (2)
Re: Battle Suit (2)
http://imgur.com/7ueKrwt,L6uFz26,uONA4He,TJ3Q5j6
It appears to show up. Performance is acceptable. I think this is a greenlight.
Re: Battle Suit (2)
Great work lhdc, it's looking fantastic!
Re: Battle Suit (2)
PhilZero wrote:Great work lhdc, it's looking fantastic!
ty :D
Re: Battle Suit (2)
just made a quick preview, baked all the maps! just nee to solve problems that happend on the sean of the normal, and some details that didnt bake it properly.
Re: Battle Suit (2)
also feeling that is missing color!
Re: Battle Suit (2)
Try to make the material more shiny, similiar to your previous renders. I also feel the eye pieces are missing something. In case they should align with the actual eyes, the lower two circles are out of position. An option would be removing the three circles and using the already present crack to form a visor:
(Note that this is just a quick sketch, feel free to make it look even better. )
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
- Gireen
- Graphic Designer
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Re: Battle Suit (2)
nooo, dont make him look like a terminator
especially the not visible eyes make his head more interesting.
Re: Battle Suit (2)
Gireen wrote:nooo, dont make him look like a terminator
especially the not visible eyes make his head more interesting.
Agreed, stick to the original concept.
Re: Battle Suit (2)
I'm more of the opinion that a single circular eye would be better.