Sure! We'll need the models in OBJ format, and the textures in a lossless format, like PNG or TGA. The textures we support are diffuse, normal, specular, roughness (gloss) and emissive (glow). Only the first three are required, gloss and glow are optional but desirable.
Flame Thrower (2)
Re: Flame Thrower (2)
Looks fine. The thin red lines on top feel a bit out of place though. If you can pack it up I'll throw on the hands and export it.
- AlexRaidock
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Re: Flame Thrower (2)
Ok, packed below
There are .tga textures there and .psd with layers stack also for later modifying if anything
Place .obj and .fbx file, just in case...
https://www.dropbox.com/s/woxrjjultf7zpyl/FT.zip?dl=0
P.S may i then take other model if this done??? And one more thing, may publish this and other models as a part of my portfolio, or this stuff purely within the corporate???
Dam i want 2017 already...
Re: Flame Thrower (2)
Sure, feel free to post in another unassigned thread. If you want to do another weapon, you can pick the HMG, the sniper rifle, or the painsaw.
Re: Flame Thrower (2)
Feel free to publish all of your work! This can all definitely go on your website.
- AlexRaidock
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Re: Flame Thrower (2)
Oh yeah, one more thing. What do you want to license all your models under? Personally, we prefer a Creative Commons license, CC-BY-SA. Look at Viech's post here: viewtopic.php?f=36&t=1243#p11153
- AlexRaidock
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- Joined: Thu Sep 17, 2015 8:36 am UTC
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Re: Flame Thrower (2)
Ok, choose than what you thing is best, ok for me too..
P.S. questions of licensing for me is like space rocket, completely not my theme
Dam i want 2017 already...
Re: Flame Thrower (2)
In that case, we'll go with CC-BY-SA 3.0. That's more or less the "default" license for us.
Re: Flame Thrower (2)
Did you update the texture since the last screenshot? It seemed to be lacking some variance/detail and fine-tuning. The scratches were a bit strong and it looked like the resolution was fairly low (though that may be related to the way that you render it).
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction