Please, please please please please, PLEASE ... Stop the Bobbing and Shaking!
I want to make it very clear that the human body, and, in particular, the human brain, has extraordinary systems of motion-stabilization, that camera producers have only recently picked up on. This means you see a beautifully smooth visual experience, almost as if you're gliding, even in rough conditions. If you don't get such an experience, I STRONGLY recommend visiting your doctor and explaining this problem. It is NOT normal.
If you get the chance, I beg of you to explain the same thing to all game-makers and film-makers everywhere (copy and paste, quote, whatever), because the cheap handycam experience (or as I like to call it, "puke cam" or "dizzy cam") does not add any realism, as normal healthy people do not see that way, and most certainly does not add to the professionalism of a movie or game. It just makes people dizzy and confused about what's happening. It's also used to add "action" to a scene, but the problem is, if there isn't action already going on, shaking the camera does not help add action to a plain sequence.
Furthermore, I have carried a real live weapon before, and I keep my gun as smooth and steady as my view or else I can't see or hit crap. I don't prance around swinging my head and gun like a loony . Unfortunately, that's exactly what it seems like in Unvanquished at the moment. Unvanquished is great , and it's developing nicely . Keep it very easily and widely moddable, and you've got yourself an addict here. But at the moment, I'm sorry to say Unvanquished makes me feel nauseous . Please HELP!
Now, for the question part: Are there any options or vars in particular that head-bob and weapon-bob can be disabled, as well as any jitteryness that happens when moving around a lot? In essence, how can I get my in-game view to be as smooth as an eagle's graceful glide? And I strongly advise putting focus on having as smooth a view as possible, and have bobbing of everything as extra options for masochists.