I'm not Viech, so you should totally wait for him to answer, but I think magazine should be separate at least for first person animations. Don't know about aim tho
Sniper Rifle
Re: Sniper Rifle
Hey, looking really nice already!
We need the rifle with a seperate magazine for the reload animation, yes. With regards to the scope, I'm not sure whether our engine allows us to put an image in it dynamically (yet). You could use a seperate texture space so that we can later replace the display easily. Ideally the new space would be mapped so that when we put a square snapshot of the game world in it, it would appear appropriately on the display. Might be easiest if the surface of the display is flat. For now dark glass sounds good.
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- AlexRaidock
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Re: Sniper Rifle
Ok, then probably will do two variants. One with dark glass texture and in second will do clean texture for scope
Dam i want 2017 already...
Re: Sniper Rifle
Hey Alex, any update so far?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Sniper Rifle
It's finished, marking the thread as complete.
Re: Sniper Rifle
Not complete without a license posted in this thread.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
- AlexRaidock
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Re: Sniper Rifle
Re-posting final image of sniper(to keep record on the forum)
DL link https://www.dropbox.com/s/o5jhld12awzqc ... R.zip?dl=0
Licence CC-BY-SA 3.0
Dam i want 2017 already...