Lalalala-lala
+attack_right
+attack_both
+sketchy death animation
Lalalala-lala
+attack_right
+attack_both
+sketchy death animation
Somebody, please make a setup for basi, i want to test him ingame. I have all main animations done already, taunt is on its way and turning with swimming are next. And i know that material name was somewhere in irc logs(thanks `Ishq), but duplicate it here just in case.
piu-piu-piu, olololo, make a setup for basi, you guys
Or i'll start killing grangers. And you know i will do it!
I told you this would happen!
and yes, turning animation is the only one i don't have at the moment http://youtu.be/bkUN__9oL20
link to iqm of mantis https://drive.google.com/file/d/0B_q1Py ... sp=sharing
ready-to-go setup: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
Well done! Animations as such are really cute.
There are issues where animations don't play properly and look very jerky, especially visible with the attack and jump animations when looking at the model from the side. Sometimes the scythes would just jerk a bit back and forth when attacking and the legs would just snap into their in-jump position. I assume this is an issue with (the lack of?) animation blending and needs to be fixed on the code side.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
mantis with turning animation https://drive.google.com/file/d/0B_q1Py ... sp=sharing
It doesn't play the turn animations, and the idle animation is death for some reason.