No problem, here's the image (that I promsied a while ago anyway):
(Also, janev wasn't online so far, if he doesn't spawn within the next days just continue.)
No problem, here's the image (that I promsied a while ago anyway):
(Also, janev wasn't online so far, if he doesn't spawn within the next days just continue.)
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Looks okay. Maybe make the barrel bigger.
Ping.
Hi all,
sorry for delaying. I am working on LP model, I'm currently on 5829 triangles.
Hi Cupside, it's been a while, any updates?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Hey guys,
I have been a bit bussy. Here you have and update of pistol project (Lowpoly with textures I have been working). I wanted to practice a bit Substance Painter and Designer, so I have been playing a bit with them until a feel more comfortable to texture the pistol. Due the nature of substance painter I have to convert PBR textures (diffuse, height, metallic, normal and roughness) to legacy textures (diffuse, spec, normal) and it might differ a bit from one to other.
Lowpoly model has 5810 tris and 2k textures.
You can see turntable of the model here:
https://www.dropbox.com/sh/8equ63mrpyo6 ... _PySa?dl=0
Sorry for delaying so much,
Sergio
I assume the texture is work in progress? Or do you want feedback on the current state?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Hey Viech,
I had some issues with marmoset toolbag configuration (related with sRGB options) and also and strange bug in roughness map. I have been testing until I found how to solve it.
I also added some modifications like materials, scratches, dirt and so on.
https://www.dropbox.com/sh/ctz8zaeymsvr ... k6pWa?dl=0
Let me know your opinion,
Sergio
Oh, that looks different!
I like the color scheme a lot, apart from maybe the color you used on the trigger and the backside of the handle: The yellow tint makes it look a bit like brass and breaks with the otherwise modern look of the gun. Maybe slate or titatanium silver could work here. The grip pattern is a nice idea and well executed. I think the greenish material on the weapon's body is on spot, too. The black material on the slide is a tad too scratched for my taste and it could use a bit more specularity, too, as it's quite matte for your typical "gun metal". All in all a pretty good texturing job so far!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction