i might have already made them, i'll check that today
Battlesuit
Re: Battlesuit
so i have blaster, psaw and rifle deltas, That IQM should have only rifle and blaster deltas, but i can make deltas for all weapons quire fast. I also noticed that i've made taunt animations for all weapons for md5 human, do we need them for bsuit?
Re: Battlesuit
Yeah, I believe so.
Re: Battlesuit
Got any updates, gavlig?
Re: Battlesuit
no, my friend, lately i have got much less free time and more personal projects, so my time is much more valuable for me now and i have to plan it very carefully. Unfortunately last week i couldn't squeeze in animations for unva.
Re: Battlesuit
and a perspective of blindly trying to fit animations to current weapons by reexporting them countless times and checking if this time they look adequate in engine is killing all enthusiasm for me to be honest
Re: Battlesuit
Yeah, I know our workflow is suboptimal. Can we do two basic poses: the blaster pose and the rifle pose? I should be able to adjust the rest.
Re: Battlesuit
i think first iqm in this post has blaster and rifle deltas already http://forums.unvanquished.net/viewtopi ... 994#p16994
Re: Battlesuit
i'll try to push it today and make some progress on the issue
Re: Battlesuit
made all idle weapon deltas i can check in engine, issues:
- dunno if current scale will work, it'll probably be changed and i'll have to redo all delta animations
- blaster delta doesnt work(it's in iqm, but engine doesn't use it)
- cheat that works only for our md5 human hands breaks iqm bsuit hands if i look slightly upwards or downwards
- can't find what names should be used for: chaingun deltas, mass driver deltas, flamethrower deltas (we probably utilized existing ones for md5 but that does not apply for iqm)
- will trade taunt deltas for fixes of all these bugs
pk3dir: https://drive.google.com/open?id=0B_q1P ... VNudVRFNVU