RustyNaps wrote:I suggest making the jet packs move faster unless the flying alien will be as slow as the jet packs.
In KoRx 1.1, the spitfire has a 'air sprint ability' to fly faster. To counter this, jetpacks are able to move horizontally faster than normal, perhaps about normal running speed [i never payed attention to the speedometer, so i'm not sure about this]
The spitfire zap has the ability to drain the battery's energy from the jetpack and it has like a 10% chance of blowing up the jetpack if the jetpack energy level is too low, which is a pretty sick feature... Marauder zaps also do a similar thing but not many people used marauder againts jetpacks because the marauders had a teriary snipe ability.
I think goons should be able to 'pounce off walls' similar to how the hunter does in L4D but maybe have like a maximum 20% boost. Without this, it would be really hard to get jetpacks since it usuallly takes about 2-3 shots before the goon hits the jettard in a map like atcs...