We could make the trapper shoot sideways (as in the animation) if it was build on the floor.
Trapper
Re: Trapper rough animation
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Trapper rough animation
Potentially...but, then we'd only have floor trappers and ceiling trappers and wall trappers would no longer work as well taking away from the stealth aspect of a trapper.
Re: Trapper rough animation
Can't we just have the tail pivot around to face people, like a turret?
- velociostrich
- Dragoon
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Re: Trapper rough animation
kharnov wrote:Can't we just have the tail pivot around to face people, like a turret?
Yes, just that (a) someone would have to do it and that (b) it could potentially be difficult.
Re: Trapper rough animation
It don't think it would be potentially difficult, though it may look very silly.
- velociostrich
- Dragoon
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- Joined: Thu Mar 08, 2012 6:24 pm UTC
Re: Trapper rough animation
Ishq wrote:It don't think it would be potentially difficult, though it may look very silly.
That would be the difficult part: constraining the range of motion of the segments of the tail such that it would not look silly.
Re: Trapper rough animation
By the way CKid, any luck in exporting to MD5?
Re: Trapper rough animation
Hey guys,
sorry been a bit busy this week, i'll have some stuff to show by then end of this week.
Ishq: no luck yet, the files i export from 3ds are still too big and maya is still giving me errors.
Re: Trapper rough animation
Have you tried just opening the original file in blender then using this script to export to md5?