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Re: Here comes Alpha 12!

Posted: Mon Jan 28, 2013 10:47 pm UTC
by icaro440
WhiteTech wrote:

I find this one particularly exciting. I feel like this release and next is really pushing Unvanquished to being it's own game!

As for the no balancing until the resource changes is a good idea. That in itself can throw off the balance changes.

Hows the installer working for this release? In past it was bugged, and it also downloaded all the maps all over again, taking forever.

TORRENT: why dont try to distribute the next release via torrent (also via torrent)? we have nothing to lose, I know several players who have not tried Unvanquished just because they can not download it, now I'm on irc and see 40 people connected (not counting all the people that follow this project), what do you think? are not 40+ ppl enough to try this?.

some famous torrent sites:

http://thepiratebay.se/

http://isohunt.com/

http://rarbg.com/


Re: Here comes Alpha 12!

Posted: Mon Jan 28, 2013 10:53 pm UTC
by WhiteTech
icaro440 wrote:

TORRENT: why dont try to distribute the next release via torrent (also via torrent)? we have nothing to lose, I know several players who have not tried Unvanquished just because they can not download it, now I'm on irc and see 40 people connected (not counting all the people that follow this project), what do you think? are not 40+ ppl enough to try this?.

some famous torrent sites:

http://thepiratebay.se/

http://isohunt.com/

http://rarbg.com/

Torrents aren't great, an installer has the power to install the game in the correct place, and properly. Some better installers check to see what is there, and download only what it needs to. Hence my hoping this will work like that for maps.

I think a long time down the road we might want to look in to a launcher client. Something capable of auto-updating much like most modern games have


Re: Here comes Alpha 12!

Posted: Mon Jan 28, 2013 11:53 pm UTC
by seana11

Torrents are nice. If you have enough people seeding, they can substantially speed up the download. It shouldn't be to hard to make a nice big installer with everything in it and just have people torrent that.


Re: Here comes Alpha 12!

Posted: Mon Jan 28, 2013 11:56 pm UTC
by icaro440
WhiteTech wrote:

Torrents aren't great, an installer has the power to install the game in the correct place, and properly. Some better installers check to see what is there, and download only what it needs to. Hence my hoping this will work like that for maps.

I think a long time down the road we might want to look in to a launcher client. Something capable of auto-updating much like most modern games have

I'm not suggesting to use "only" torrent to distribute the game, I'm suggesting to use torrent, besides the traditional system.

This is a real conversation:

Icaro: Hey xxx!
xxx: Hey man, how you doing?
Icaro: Lest play Unvanquished, the new alpha has been released.
xxx: Ok ill download it later.
Icaro: Ok, i go to play, see you!

FEW DAYS LATER....

Icaro: Sup man
xxx: Sup.
Icaro: Ready to play?
xxx: no, i tried to install this shit, but everytime i try to download it, the installer hangs....ahhhh fuck this! ill wait for the beta version

THE END.

ALTERNATE ENDING
xxx: no, i tried to install this shit, but everytime i try to download it, the installer hags....but right now I'm downloading the game via torrent. This will take a few days, but it does not matter because i leave the torrent client running in the background (you know, downloading hard porn movies, music, etc etc.) when the download is complete, i will uncompress the file, and the game will work perfectly, because all the necessary files are in the zip file.


Re: Here comes Alpha 12!

Posted: Tue Jan 29, 2013 3:39 am UTC
by danmal
WhiteTech wrote:

Hows the installer working for this release? In past it was bugged, and it also downloaded all the maps all over again, taking forever.

Installer has a lot of bug fixes. I haven't added a check for the maps but I will before alpha 12.


Re: Here comes Alpha 12!

Posted: Tue Jan 29, 2013 9:00 am UTC
by ViruS

Lol nice story icaro..

We could have the files seperate of course in the torrent instead of a plain zip, (so we can choose to ignore maps, duuuuuuh!) and put a "README.txt" file in there so people actually know what to do. Most people read readmes, and well, the other people, if they blame us, we can laugh at them for not noticing the readme.

Also, i rather kat.ph than any of those torrent sites, although pirate bay is o.k. It was on the news long time ago that pirate bay was tracking its clients for counting piracy or something as requested by law, meh. I'm aussie, american law doesnt extend here. Copying + pasting unvanquished isn't piracy as well, as long as the end user doesn't have to pay money. Afterall, trem/unv is such a portable game in the past I used to get a USB to school with trem, copy it (temp) to the school network, get everyone to play etc. etc.


Re: Here comes Alpha 12!

Posted: Tue Jan 29, 2013 8:40 pm UTC
by seana11
ViruS wrote:

Lol nice story icaro..

We could have the files seperate of course in the torrent instead of a plain zip, (so we can choose to ignore maps, duuuuuuh!) and put a "README.txt" file in there so people actually know what to do. Most people read readmes, and well, the other people, if they blame us, we can laugh at them for not noticing the readme.

Also, i rather kat.ph than any of those torrent sites, although pirate bay is o.k. It was on the news long time ago that pirate bay was tracking its clients for counting piracy or something as requested by law, meh. I'm aussie, american law doesnt extend here. Copying + pasting unvanquished isn't piracy as well, as long as the end user doesn't have to pay money. Afterall, trem/unv is such a portable game in the past I used to get a USB to school with trem, copy it (temp) to the school network, get everyone to play etc. etc.

You can sell Unv, because it's gpl'd. It may be a bad thing to do, but it's still legal. For example, you could distribute it on CD and charge for the cost of the CD.


Re: Here comes Alpha 12!

Posted: Tue Jan 29, 2013 8:40 pm UTC
by seana11
ViruS wrote:

Lol nice story icaro..

We could have the files seperate of course in the torrent instead of a plain zip, (so we can choose to ignore maps, duuuuuuh!) and put a "README.txt" file in there so people actually know what to do. Most people read readmes, and well, the other people, if they blame us, we can laugh at them for not noticing the readme.

Also, i rather kat.ph than any of those torrent sites, although pirate bay is o.k. It was on the news long time ago that pirate bay was tracking its clients for counting piracy or something as requested by law, meh. I'm aussie, american law doesnt extend here. Copying + pasting unvanquished isn't piracy as well, as long as the end user doesn't have to pay money. Afterall, trem/unv is such a portable game in the past I used to get a USB to school with trem, copy it (temp) to the school network, get everyone to play etc. etc.

You can sell Unv, because it's gpl'd. It may be a bad thing to do, but it's still legal. For example, you could distribute it on CD and charge for the cost of the CD.


Re: Here comes Alpha 12!

Posted: Tue Jan 29, 2013 10:26 pm UTC
by kharnov

Except that some of our assets have the non-commercial clause on them.


Re: Here comes Alpha 12!

Posted: Wed Jan 30, 2013 3:37 am UTC
by WhiteTech
danmal wrote:

Installer has a lot of bug fixes. I haven't added a check for the maps but I will before alpha 12.

Ah that's very exciting.

EDIT: Why don't you have a check for anything it doesn't need to download? IE: something like an updater. Just downloads the key updated files. Of course I have to idea what that would involve, Im guess quite the amount of coding just for itself.

and Icaro.... I think it only looks like it gets hung up. It looks like that for me, but in reality it's downloading maps. Usually takes an hour or so, depending on how ridiculous my ISP wants to be. But maybe instead of torrent, just a straight ZIP version from the site is what you're thinking more of.