Page 3 of 4

Re: Alpha 12 has arrived!

Posted: Wed Feb 06, 2013 9:33 pm UTC
by Unregistered

@lshq: I can't understand how you guys can rely on a software that doesn't let you do what you want with the stuff you create. But anyway, that's an other debate.

The way you split the assets make me think of how the debian repositories are organised. Maybe Unvanquished will enter in debian with an unvanquished package in "contrib" and an unvanquished-data package in "non-free". Like Tremulous, actually. I must admit I'm a bit disappointed to learn that Unvanquished didn't solve all the Tremulous issues. :/


Re: Alpha 12 has arrived!

Posted: Wed Feb 06, 2013 9:39 pm UTC
by kharnov

Actually, the licensing is all Creative Commons. However, some of our developers have chosen to add the "non-commercial" clause. That is considered non-free by Debian.


Re: Alpha 12 has arrived!

Posted: Wed Feb 06, 2013 10:47 pm UTC
by Unregistered

I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 12:16 am UTC
by Unregistered
&quot wrote:

You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.

Thank you for replying.
I've had a look on your GitHub page, and I see three branches.

  1. bots
  2. bots resources
  3. bots2

Which one should I attempt to download and compile myself?
I wish to use the latest iteration that is currently present on the NA servers you guys are hosting.


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 12:17 am UTC
by Unregistered

Scratch that, my eyes missed the part where you said bots2.
I apologize. I'm going to give it a go on Ubuntu 12.10 64bit.
Thanks for the guidance.


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 3:00 am UTC
by danmal
Unregistered wrote:

I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?

Maps will generally have the licence included in the .pk3 (pk3 are just zip files). I'm not sure about the sound effects/music.


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 12:47 pm UTC
by ViruS

I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 7:45 pm UTC
by seana11
ViruS wrote:

I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.

That would be Yriszar_


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 7:48 pm UTC
by Unregistered

I know that Ardour is a big reference in the free software community, but as I'm not a musician that's all I can tell about it.


Re: Alpha 12 has arrived!

Posted: Thu Feb 07, 2013 8:41 pm UTC
by Unregistered

@seana11 : So Yriszar_ made the new Unvanquished main theme, and it's under CC-BY. Do you know about the other tracks ?