I devote this topic for some links and wip reports.
First link - dretch
this file contains all the animations i made for this moment. For now its:
1 walk animation,
2 idle animations,
2 attack animations
http://youtu.be/AWeY0SsoTBE prerendered video of idle animation.
http://youtu.be/qjc4GvgIsZY prerendered dretch attack animation
i'm not sure if it's worth individual thread, so i'll post it here.
I've finally exported dretch with animation to md5 and took a look at him ingame.
first - he falls through the floor, but i'm sure that his legs are upper then 0z,
second - when i converted all animations to 60fps, they became slow. But 30fps looks jerky
third - his chest doesn't move so attack animation looks wrong, is that the way it should be or i did something wrong?
For falling through the floor, in the character.cfg, there is a headOffset paramater.
Code: Select all
headOffset x y z
Just change that accordingly so that the dretch is inside it's hitbox.
that worked, thanks. I also fixed dretch's scale a little bit because i think he looks too big now
fixed all issues now, thanks to Ishq and Cron! Next animation is on it's way!
Everybody are welcome to test new setup for dretch. For now he can only walk, run and be idle, but it needs your opinion anyway. Everything is in dropbox->assets->gavlig->dretch.pk3dir
I can't wait to see this guy running around. Seriously good work. The thought of giant dretches running around is absolutely terrifying :p
Yes. We're also shrinking the tyrant down to original dretch size… ;)
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives
OFFEND! … no, that's not right… ATTACK!